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Plutonium

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  3. [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

[Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

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  • Itachi Amatirasundefined Offline
    Itachi Amatirasundefined Offline
    Itachi Amatiras
    wrote on last edited by
    #70

    can't wait for next update mmmaybe new bosses and plutonuim compatibality that's the best mod i have ever played after renaissance please dont take this down

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    • lacey ravenundefined Offline
      lacey ravenundefined Offline
      lacey raven
      wrote on last edited by
      #71

      i dont think the mod works on plutonium idk the developer stopped working on it a while ago

      the mod works on regular bo1 without plutonium with mods though

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      • WnVPundefined Offline
        WnVPundefined Offline
        WnVP
        wrote on last edited by
        #72

        Whenever I try to play a map, it always shows a 'DirectX irrecoverable error.' Why does this happen?

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        • Sunner456undefined Offline
          Sunner456undefined Offline
          Sunner456
          wrote on last edited by
          #73

          Was gonna comment a bit about my experience with the mod, but watching the dev stopped working on it I guess i rather leave it there then

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          • amiraurafarmingundefined Offline
            amiraurafarmingundefined Offline
            amiraurafarming
            wrote last edited by amiraurafarming
            #74

            The rumble issue is still present

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            • lacey ravenundefined Offline
              lacey ravenundefined Offline
              lacey raven
              wrote last edited by
              #75

              can you make the mod open source so it can be fixed and maybe eventually finished some day?

              DevTheGiantStyleundefined 1 Reply Last reply
              0
              • lacey ravenundefined lacey raven

                can you make the mod open source so it can be fixed and maybe eventually finished some day?

                DevTheGiantStyleundefined Offline
                DevTheGiantStyleundefined Offline
                DevTheGiantStyle
                wrote last edited by
                #76

                lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

                can you make the mod open source so it can be fixed and maybe eventually finished some day?

                You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

                lacey ravenundefined 1 Reply Last reply
                0
                • DevTheGiantStyleundefined DevTheGiantStyle

                  lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

                  can you make the mod open source so it can be fixed and maybe eventually finished some day?

                  You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

                  lacey ravenundefined Offline
                  lacey ravenundefined Offline
                  lacey raven
                  wrote last edited by
                  #77

                  DevTheGiantStyle sad truth,,, but thanks for the response!

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                  • MrAmos123undefined Offline
                    MrAmos123undefined Offline
                    MrAmos123
                    wrote last edited by
                    #78

                    Error:
                    ******* Server script compile error *******
                    Error: animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human': @ animscripts/traverse/zombie_jump_down_127::jump_down_scrake


                    ====================================================
                    Com_ERROR: Server script compile error
                    animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
                    (see console for details)


                    ERROR: Server script compile error
                    animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
                    (see console for details)


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                    • ShipOfTheseusundefined Offline
                      ShipOfTheseusundefined Offline
                      ShipOfTheseus
                      wrote last edited by
                      #79

                      i hope your working to fix the plutonium compatibility thatd be dope

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