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  3. [MP/ZM] Custom Animations/Animation Swap Tutorial

[MP/ZM] Custom Animations/Animation Swap Tutorial

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  • smokedope2015undefined Offline
    smokedope2015undefined Offline
    smokedope2015
    wrote last edited by
    #1

    DISCLAIMER

    You WILL get banned by the Plutonium Anti-Cheat if you do not enable "Play in LAN mode" in the launcher. Scroll down to the first step to learn how.

    This is entirely for entertainment only.

    Example Trickshot:

    www.youtube. com/watch?v=pdLfRO0OM2E (Remove the space inbetween "." and "com", unable to post links without reputation.)

    TOOLS NEEDED

    • Cheat Engine
    • GSC DUMP/Items List

    How To Play Plutonium In LAN Mode:

    Open the Plutonium Launcher and navigate down to the small button next to the PLAY button and click on it. (Button shown in screenshot)

    Screenshot 2025-06-20 183925.jpg

    The PLAY button should now be a light yellow and have the text saying: "PLAY IN LAN MODE", you are now all good to go.

    Screenshot 2025-06-20 191757.png

    Using Cheat Engine To Find Memory Values

    After opening up the game you can either attach Cheat Engine right away or wait till you are in a Private Match, to attach Cheat Engine to Plutonium Click on the button that is placed directly beneath the "File" tab and select "Plutonium T5 Multiplayer" and then click on "Open".

    Screenshot 2025-06-20 185022.png
    Screenshot 2025-06-20 184843.png

    You have now successfully attached Cheat Engine to Plutonium.

    Changing Viewmodel Animations

    Once you are inside your game go back to Cheat Engine and change the Value Type to "String", from there you are free to find the animations for any weapon/utility.

    Screenshot 2025-06-20 185337.png

    From here you can type in the Value box that is above the scan type the name of the weapon you would like to find, weapon animations ALWAYS start with the word "viewmodel".

    Let's say I want to change my Dragunov Pullout animation to be the Claymore Plant animation, first thing I would need to do is type into the Value box "viewmodel_dragunov_pullout" to find the first animation that plays on pickup. Then I would click on "First Scan" to find the value.

    Screenshot 2025-06-20 190337.png

    Once I have found my value I double click to add it to my table of values. From there I double click onto the text in the Value column and change it to "viewmodel_claymore_fire" then click on "OK"

    Screenshot 2025-06-20 190642.png

    Swap weapons or swap to your utility then swap back to your weapon for the animations to override the old ones.

    Small List of Semi-Helpful Things

    viewmodel = first thing at the start of a gun animation value

    first_raise = the animation that plays when you first pick up a weapon (example: viewmodel_b_knife_first_raise)

    pullout = the animation that plays whenever you pull out a weapon (example: viewmodel_m14_pullout)

    (gun name)_dw_r = the right weapon for a dual wielded weapon (example: viewmodel_asp_dw_r)

    (gun name)_dw_l = the left weapon for a dual wielded weapon (example: viewmodel_asp_dw_l)

    fire = the animation that plays whenever you shoot a weapon or plant utility such as a Claymore or C4 (example: viewmodel_rpg_fire)

    ads = the animation that plays when aiming down sights (example: viewmodel_l96a1_ads)

    idle = the animation loop for the gun in your hands (example: viewmodel_c4_idle)

    sprint = the animation loop for sprinting with a weapon (example: viewmodel_claymore_sprint)

    This is just the main stuff that I know of so far.

    Happy Animation Swapping I guess

    Any questions or any help needed then leave them down in the comments and I or someone else will respond to your message. Enjoy.

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