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  3. How to have Custom Sounds w/o editing game files - WAW Tutorial

How to have Custom Sounds w/o editing game files - WAW Tutorial

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  • Milky Holmesundefined Offline
    Milky Holmesundefined Offline
    Milky Holmes
    wrote last edited by Milky Holmes
    #1

    This is practically the same as the BO1 tutorial but i knew that this would work and it did, so im copying the tutorial for WAW

    We will use the WAW Coversion kit for this, but there are other sound converters out there.
    You can open .iwds with WinRAR, and VLC Media Player can play them directly.

    You will want to convert your sound (ill put images from the WAW Sound Comprehensive Guide cause it would get really confusing for me)
    Screenshot 2025-06-23 214230.png Screenshot 2025-06-23 214238.png Screenshot 2025-06-23 214314.png Screenshot 2025-06-23 214335.png

    go to your WAW game directory folder and go into main. You will see all the images and sound files in .iwd format (you can open them with Winrar as said).
    The Iwd with just the numbers are sounds, the one with localized_english or your language are voice lines.

    Now, go to C:\Users\YOU\AppData\Local\Plutonium\storage\t4\raw What you want to do is make the folders that replicate the .iwd filesystem. So if you want to change, lets say the round change (found in iwd 27), you will have to do:

    sound\SFX\Levels\zombie\chalk

    Take your converted .wav sound and rename it to what the sound you want to replace is called:

    chalk_v2.wav \ round_over.wav
    And place it in the chalk folder.

    Run the game and wait until the sound plays and it should work. This should work for Voice Lines, Songs, and SFX. Looped sounds may not work. This is not bannable for public servers either

    Not every map uses the same filesystem for the same sounds. The round change i referenced only works on Der Riese and custom maps for example.

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