Is it just me or... (BO2)
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Does setting the dvar "r_enableplayershadow" to "1" on a private match allow trap buildables (e. g. Turbine, Trample Steam, Subsurface Resonator, etc) to detect the nearest zombie?
Because I don't know what normally should happen, but upon using this command solo, my turbine tends to be a good detector in terms of finding nearby zombies, pointing in the direction of what seems to always be the nearest one.