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  3. [ZM] WAW Weapons mod for bo1 maps v2.13

[ZM] WAW Weapons mod for bo1 maps v2.13

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  • koishicatundefined Offline
    koishicatundefined Offline
    koishicat
    wrote on last edited by
    #121

    thinking about this mod again, if u do make a newer version (maybe with bo1 weapons even) i think adding attachments for papped waw weapons would be cool, maybe atleast with the bo1 weapons. or something u can turn on and off.

    stuff like extended mags for mp40 and thompson, aperture sight for stg and telescopic sight for fg42.
    stuff like that would be pretty fun i think, espescially the thompson with a drum magazine cuz thats what its extended mags are.

    HomerJay42undefined 1 Reply Last reply
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    • koishicatundefined koishicat

      thinking about this mod again, if u do make a newer version (maybe with bo1 weapons even) i think adding attachments for papped waw weapons would be cool, maybe atleast with the bo1 weapons. or something u can turn on and off.

      stuff like extended mags for mp40 and thompson, aperture sight for stg and telescopic sight for fg42.
      stuff like that would be pretty fun i think, espescially the thompson with a drum magazine cuz thats what its extended mags are.

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote on last edited by
      #122

      koishicat possibly, the thing is, I don't feel like making like 5 different variants of this mod so I wanna think of what I should include in this mod. I might just make 2 versions, 1 with bo1 weapons and 1 without, and the one with bo1 weapons I could include attachments on the waw weapons, but I'll see

      koishicatundefined 1 Reply Last reply
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      • HomerJay42undefined HomerJay42

        koishicat possibly, the thing is, I don't feel like making like 5 different variants of this mod so I wanna think of what I should include in this mod. I might just make 2 versions, 1 with bo1 weapons and 1 without, and the one with bo1 weapons I could include attachments on the waw weapons, but I'll see

        koishicatundefined Offline
        koishicatundefined Offline
        koishicat
        wrote on last edited by
        #123

        HomerJay42 i was thinking you could probably do some ugx waw style bullshit or what they do on a few bo3 mods where theres things u can turn on and off either before you start the first round or before you even launch a map?

        i dont know if plutonium-t5 supports stuff like that though

        HomerJay42undefined 1 Reply Last reply
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        • koishicatundefined koishicat

          HomerJay42 i was thinking you could probably do some ugx waw style bullshit or what they do on a few bo3 mods where theres things u can turn on and off either before you start the first round or before you even launch a map?

          i dont know if plutonium-t5 supports stuff like that though

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote on last edited by
          #124

          koishicat If I did that it would be similar to how it's done in the bo1 reimagined mod where you can change settings for stuff like that in the actual settings menu, but I'm not all that familiar with modifying that so I'll have to see

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