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Require minimum players for LAN match

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  • HighQualityH2Oundefined Offline
    HighQualityH2Oundefined Offline
    HighQualityH2O
    wrote on last edited by
    #1

    I'm new to Plutonium and want to set it up to play with a few friends over LAN. So far I've been successful getting the Plutonium T6 set up and running properly. I have the Lan Launcher which lets me start the game without a Plutonium account (just don't want to make my friends get accounts in case they decide it's not their thing). I started the server with the -lan option so it doesn't check anything over the internet. I can jump into the server with the client on the same machine as my server using "connect localhost:PORT" and I can jump in with another PC connected to the LAN using "connect LOCALIP:PORT". All good so far.

    The problem now is that the match starts IMMEDIATELY when I run the command to join the server. I want to wait until everyone joins before the match starts. Of course I wish there were a way to have it wait until everyone "readys-up" but there doesn't seem to be a way to do that. I've tried putting "sp_minplayers 2" in the dedicated.cfg file and running "sp_minplayers 2" in the console but neither one prevents the game from loading IMMEDIATELY when I join the server. How do I stop this from happening???

    Xerxesundefined 1 Reply Last reply
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    • HighQualityH2Oundefined HighQualityH2O

      I'm new to Plutonium and want to set it up to play with a few friends over LAN. So far I've been successful getting the Plutonium T6 set up and running properly. I have the Lan Launcher which lets me start the game without a Plutonium account (just don't want to make my friends get accounts in case they decide it's not their thing). I started the server with the -lan option so it doesn't check anything over the internet. I can jump into the server with the client on the same machine as my server using "connect localhost:PORT" and I can jump in with another PC connected to the LAN using "connect LOCALIP:PORT". All good so far.

      The problem now is that the match starts IMMEDIATELY when I run the command to join the server. I want to wait until everyone joins before the match starts. Of course I wish there were a way to have it wait until everyone "readys-up" but there doesn't seem to be a way to do that. I've tried putting "sp_minplayers 2" in the dedicated.cfg file and running "sp_minplayers 2" in the console but neither one prevents the game from loading IMMEDIATELY when I join the server. How do I stop this from happening???

      Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes
      Plutonium Staff
      wrote on last edited by
      #2

      HighQualityH2O said in Require minimum players for LAN match:

      How do I stop this from happening?

      By setting zombies_minplayers .

      HighQualityH2Oundefined 1 Reply Last reply
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      • Xerxesundefined Xerxes

        HighQualityH2O said in Require minimum players for LAN match:

        How do I stop this from happening?

        By setting zombies_minplayers .

        HighQualityH2Oundefined Offline
        HighQualityH2Oundefined Offline
        HighQualityH2O
        wrote on last edited by
        #3

        Xerxes Can I do it in multiplayer too?

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