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  3. Personal Suggestion (T6) Self Player Shadow Lighting + Another

Personal Suggestion (T6) Self Player Shadow Lighting + Another

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  • G0LD3N 4RMundefined Offline
    G0LD3N 4RMundefined Offline
    G0LD3N 4RM
    wrote last edited by G0LD3N 4RM
    #1

    Okay to be straight and simple, on T5, the r_enableplayershadow command will trace the player's character as a rendered shadow, which is pretty cool to me. There are two easily noticed differences about the T5 FPS (first person shadow) and the T6 FPS. Simply, the one on T6 draws shadows primarily from the sun, while T5 draws shadows from the sun, and from other sources of light. This means that given a light source other than the sun is placed (inside an interior) in T5, the shadow will be drawn, unlike for T6, where the shadow isn't drawn, but only will be by the primary light being the sun of the map.

    This is probably the most useless feature as I'm pretty much asking for a visual improvement, but it's one to add.

    And for a more important suggestion that still doesn't help with much, but is again appreciated, is there a way to increase the current application's audio? I'm saying this because playing Black Ops 2 on Steam, I notice the volume difference as the game on Steam is much louder than on here, and while I could just turn up the volume for this application only, I am slightly getting tired of repetitively doing it, so I guess I would like for the application to be a bit louder.

    Most of this doesn't matter either way so what you do with the information given is yours really..

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