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  3. [Support] GSC Combining Scripts

[Support] GSC Combining Scripts

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • RentalWTakenundefined Offline
    RentalWTakenundefined Offline
    RentalWTaken
    wrote on last edited by Mr. Android
    #1

    I am trying to combine 3 scripts I want to put into my server but keep getting errors. If someone can help me I will legit CashApp you $10. Please DM me on discord if you can this is so confusing. Discord: RentalWasTaken#4159

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    • homuraundefined Offline
      homuraundefined Offline
      homura
      Banned
      wrote on last edited by
      #2

      Feel free to post the code, we can help you combine them and you won't have to pay someone.

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      • RentalWTakenundefined Offline
        RentalWTakenundefined Offline
        RentalWTaken
        wrote on last edited by
        #3

        https://pastebin.com/euTYSv26
        https://pastebin.com/8rDVP9sS

        those are the 2 cant find the 3rd one thank you to whoever does it

        Trizzundefined 1 Reply Last reply
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        • Trizzundefined Offline
          Trizzundefined Offline
          Trizz
          wrote on last edited by Trizz
          #4
          This post is deleted!
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          • Trizzundefined Offline
            Trizzundefined Offline
            Trizz
            wrote on last edited by
            #5
            This post is deleted!
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            • RentalWTakenundefined RentalWTaken

              https://pastebin.com/euTYSv26
              https://pastebin.com/8rDVP9sS

              those are the 2 cant find the 3rd one thank you to whoever does it

              Trizzundefined Offline
              Trizzundefined Offline
              Trizz
              wrote on last edited by
              #6

              RentalWTaken (The community is the only reason I know anything so credit to them)

              #include common_scripts\utility;
              #include maps\mp\zombies\_zm;
              #include maps\mp\zombies\_zm_utility;
              #include maps\mp\gametypes_zm\_hud_util;
              #include maps\mp\gametypes_zm\_hud_message;
              #include maps\mp\_utility;
              #include common_scripts\utility;
              
              init()
              {
              	
              	level.clientid = 0;
              	level.perk_purchase_limit = 9;
              	level thread onplayerconnect();
              	drawZombiesCounter();
              }
              
              onplayerconnect()
              {
              	for ( ;; )
              	{
              		level waittill( "connecting", player );
              		player.clientid = level.clientid;
              		player thread onplayerspawned();
              		level.clientid++;
              	}
              }
              
              onplayerspawned()
              {
              	level endon( "game_ended" );
                      self endon( "disconnect" );
              	
              	for(;;)
              	{
              		self welcome();
              	}
              }
              
              welcome()
              {
                  self waittill( "spawned_player" );
                  wait 7;
                  self iprintln("^2" +self.name + "^7 , your perk limit has been removed. Have fun.");
              }
              
              drawZombiesCounter()
              {
                  level.zombiesCountDisplay = createServerFontString("Objective" , 1.7);
                  level.zombiesCountDisplay setPoint("RIGHT", "CENTER", 315, "CENTER");
              
                  thread updateZombiesCounter();
              }
              
              updateZombiesCounter()
              {
                  level endon("stopUpdatingZombiesCounter");
              
                  while(true)
                  {
                      zombiesCount = get_current_zombie_count();
                      level.zombiesCountDisplay setText("Zombies: " + zombiesCount);
              
                      waitForZombieCountChanged("stopUpdatingZombiesCounter");
                  }
              }
              
              recreateZombiesCounter()
              {
                  level notify("stopUpdatingZombiesCounter");
              
                  thread updateZombiesCounter();
              }
              
              waitForZombieCountChanged(endonNotification)
              {
                  level endon(endonNotification);
              
                  oldZombiesCount = get_current_zombie_count();
              
                  while(true)
                  {
                      newZombiesCount = get_current_zombie_count();
              
                      if(oldZombiesCount != newZombiesCount)
                      {
                          return;
                      }
              
                      wait 0.05;
                  }
              }
              
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              • RentalWTakenundefined Offline
                RentalWTakenundefined Offline
                RentalWTaken
                wrote on last edited by
                #7

                Thank you so much works really well

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