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hit marker zombies

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  • djcurro06undefined Offline
    djcurro06undefined Offline
    djcurro06
    wrote on last edited by
    #1

    im playing zombies and i do not have hit markers. Does anyone know how to solve it?

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    • Littlegodsundefined Offline
      Littlegodsundefined Offline
      Littlegods
      wrote on last edited by
      #2

      You can use a modification that adds the hitmarker. Give me a moment and I’ll code your script.

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      • Littlegodsundefined Offline
        Littlegodsundefined Offline
        Littlegods
        wrote on last edited by Littlegods
        #3

        Hitmarker

        #include maps\mp\_utility;
        #include common_scripts\utility;
        #include maps\mp\gametypes_zm\_hud_util;
        #include maps\mp\zombies\_zm_utility;
        #include maps\mp\zombies\_zm;
        
        
        
        init()
        {
            level thread onPlayerConnect();
        }
        
        onPlayerConnect()
        {
        
            self endon("disconnect");
            precacheshader("damage_feedback");
            self maps\mp\zombies\_zm_spawner::register_zombie_damage_callback(::do_hitmarker);
            self maps\mp\zombies\_zm_spawner::register_zombie_death_event_callback(::do_hitmarker_death);
            for (;;)
            {
                level waittill("connected", player);
                player thread onPlayerSpawned();
                
                // Añadimos un flag para indicar si la barra está activa (inicialmente desactivada)
                player.healthbarzombie_active = false;
        
                player.hud_damagefeedback = newdamageindicatorhudelem( player );
                player.hud_damagefeedback.horzalign = "center";
                player.hud_damagefeedback.vertalign = "middle";
                player.hud_damagefeedback.x = -12;
                player.hud_damagefeedback.y = -12;
                player.hud_damagefeedback.alpha = 0;
                player.hud_damagefeedback.archived = 1;
                player.hud_damagefeedback.color = ( 1, 1, 1 );
                player.hud_damagefeedback setshader( "damage_feedback", 24, 48 );
                player.hud_damagefeedback_red = newdamageindicatorhudelem( player );
                player.hud_damagefeedback_red.horzalign = "center";
                player.hud_damagefeedback_red.vertalign = "middle";
                player.hud_damagefeedback_red.x = -12;
                player.hud_damagefeedback_red.y = -12;
                player.hud_damagefeedback_red.alpha = 0;
                player.hud_damagefeedback_red.archived = 1;
                player.hud_damagefeedback_red.color = ( 1, 0, 0 );
                player.hud_damagefeedback_red setshader( "damage_feedback", 24, 48 );
            }
        }
        
        
        updatedamagefeedback( mod, inflictor, death )
        {
            if( IsDefined( self.disable_hitmarkers ) || !(isplayer( self )) )
            {
                return;
            }
        
            if( mod != "MOD_HIT_BY_OBJECT" && mod != "MOD_GRENADE_SPLASH" && mod != "MOD_CRUSH" && IsDefined( mod ) )
            {
                if( IsDefined( inflictor ) )
                {
                    self playlocalsound( "mpl_hit_alert" );
                }
        
                if( getdvarintdefault( "redhitmarkers", 1 ) && death )
                {
                    self.hud_damagefeedback_red setshader( "damage_feedback", 24, 48 );
                    self.hud_damagefeedback_red.alpha = 1;
                    self.hud_damagefeedback_red fadeovertime( 1 );
                    self.hud_damagefeedback_red.alpha = 0;
                    //self.zombieDeathCounter++;
        
                }
                else
                {
                    self.hud_damagefeedback setshader( "damage_feedback", 24, 48 );
                    self.hud_damagefeedback.alpha = 1;
                    self.hud_damagefeedback fadeovertime( 1 );
                    self.hud_damagefeedback.alpha = 0;
                }
            }
            return 0;
        }
        
        do_hitmarker_death()
        {
            if( self.attacker != self && isplayer( self.attacker ) && IsDefined( self.attacker ) )
            {
                self.attacker thread updatedamagefeedback( self.damagemod, self.attacker, 1 );
            }
            return 0;
        }
        
        do_hitmarker( mod, hitloc, hitorig, player, damage )
        {
            if( player != self && isplayer( player ) && IsDefined( player ) )
            {
                player.targetZombie = self;
                player thread updatedamagefeedback( mod, player, 0 );
            }
            return 0;
        }
        

        a6ab096a-a099-44ee-bc82-19d32cc5e432-image.png
        371e09f2-17d0-4be4-a6c7-49d60dca413b-image.png

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        • Littlegodsundefined Littlegods referenced this topic on
        • MiaDeexireundefined Offline
          MiaDeexireundefined Offline
          MiaDeexire
          wrote on last edited by
          #4

          Perfeccion

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