[Resource] Sliquifier for Zombies (with PaP)
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A complete port of Sliquifier for Zombies.
GitHub repository with source code.
Download release.You can and are encouraged to take this project and integrate it with your own project, if you have one.
I only ask that, if you use this project, you leave the source code open; don't be selfish.
It is not a requirement; you can use it in private projects, but encourage open source code. -
A complete port of Sliquifier for Zombies.
GitHub repository with source code.
Download release.You can and are encouraged to take this project and integrate it with your own project, if you have one.
I only ask that, if you use this project, you leave the source code open; don't be selfish.
It is not a requirement; you can use it in private projects, but encourage open source code.made in brazil hehehe
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Awesome, one more port with lot to learn from

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Dammmmmn man, that's a dream coming true, I've always wanted to mess with the Sliquifier in other maps!
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how can i use it iam new
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sasa_08 Hello there! You can download the compiled mod from the GitHub Release, so, extract and put the folder with
mod.ffinside%localappdata%/Plutonium/storage/t6/mods/.If
modsdoesn't exists, you could create a new folder and rename to mods, no problem.Your final file tree should be something like:
t6/ │ ... │ └── mods/ │ ... │ └── zm_sliquifier/ │ ... │ ├── mod.ff └── mod.jsonSo, open the game, go to
modsmenu, and load the mod, after all, it's done, the Sliquifier will be available at mistery box.