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  3. [ZM] BO3's Three hit system and increased health for Juggernog as well! v3!

[ZM] BO3's Three hit system and increased health for Juggernog as well! v3!

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  • Coronavirus-19undefined Offline
    Coronavirus-19undefined Offline
    Coronavirus-19
    wrote on last edited by Coronavirus-19
    #1

    To add this script first copy n' paste this code into Notepad++ then save it as a ".txt" after edit the change ".txt" to ".gsc" -- if you don't know how to do that open up a random folder look for "View" at the top and click it. A drop down menu should appear and you'll see "Show" at the bottom, click it and you'll see "File name extension" and should be able to change ".txt" to ".gsc"

    --You can name the file whatever you want, just make sure it ends with ".gsc"

    After the File name extension change add the ".gsc" to the Plutonium folders by:
    Win + R and Run "%localappdata%" then search for "Plutonium" and go the folders as shown: Local/Plutonium/storage/t6/scripts/zm

    GSC File Download

    Raw Code:

    #include common_scripts\utility;
    #include maps\mp\_utility;
    
    init()
    {
        level thread global_player_connect_handler();
    }
    
    // -------------------------
    // GLOBAL PLAYER CONNECT
    // -------------------------
    global_player_connect_handler()
    {
        for(;;)
        {
            level waittill("connected", player);
    
            // make sure EVERY client gets the code
            player thread player_spawn_handler();
        }
    }
    
    // -------------------------
    // PLAYER SPAWN HANDLER
    // -------------------------
    player_spawn_handler()
    {
        self endon("disconnect");
        level endon("game_ended");
    
        for(;;)
        {
            self waittill("spawned_player");
    
            // ensure each new spawn has these set
            self.jugActive = false;
            self.health_initialized = false;
    
            self thread enforce_health_system();
            self thread monitor_perks();
            self thread revive_handler();
        }
    }
    
    // -------------------------
    // ENFORCE HEALTH (RUNS EVERY 250ms)
    // -------------------------
    enforce_health_system()
    {
        self endon("disconnect");
        level endon("game_ended");
    
        for(;;)
        {
            wait 0.25;
    
            if (self.jugActive)
            {
                if (self.maxhealth != 300)
                {
                    self.maxhealth = 300;
                    self.health = self.maxhealth;
                }
            }
            else
            {
                if (self.maxhealth != 150)
                {
                    self.maxhealth = 150;
                    self.health = self.maxhealth;
                }
            }
        }
    }
    
    // -------------------------
    // PERK MONITOR
    // -------------------------
    monitor_perks()
    {
        self endon("disconnect");
        level endon("game_ended");
    
        for(;;)
        {
            wait 0.25;
    
            currentJug = self hasPerk("specialty_armorvest");
    
            if (!isDefined(self.jugActive) || currentJug != self.jugActive)
            {
                self.jugActive = currentJug;
    
                if (currentJug)
                {
                    self.maxhealth = 300;
                    self.health = self.maxhealth;
                    self IPrintLnBold("^2Juggernog: 300 HP");
                }
                else
                {
                    self.maxhealth = 150;
                    self.health = self.maxhealth;
                    self IPrintLnBold("^1Jug lost: 150 HP");
                }
            }
        }
    }
    
    // -------------------------
    // REVIVE HANDLER
    // -------------------------
    revive_handler()
    {
        self endon("disconnect");
        level endon("game_ended");
    
        for(;;)
        {
            self waittill("player_revived");
    
            // revive resets health → reapply our rules
            self.maxhealth = 150;
            self.health = self.maxhealth;
    
            self IPrintLnBold("^3Revived → HP reset to 150");
        }
    }
    
    
    
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