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Wonder Weapons "All maps"

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • J.Maik_undefined Offline
    J.Maik_undefined Offline
    J.Maik_
    wrote last edited by
    #2

    They can include the Apothicon and the Bundersplat??

    _pro7undefined 1 Reply Last reply
    0
    • Dakackoundefined Offline
      Dakackoundefined Offline
      Dakacko
      wrote last edited by
      #3

      Man this would be great mixed with sehteria s ZM_expanded

      More weapons, more wonder weapons and more perks

      That would make bo2 zombies filled with stuff

      _pro7undefined 1 Reply Last reply
      2
      • Glamatron69undefined Offline
        Glamatron69undefined Offline
        Glamatron69
        wrote last edited by
        #4

        Not compatible with Origins?

        _pro7undefined 1 Reply Last reply
        0
        • _pro7undefined Offline
          _pro7undefined Offline
          _pro7
          wrote last edited by _pro7
          #5
          This post is deleted!
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          • Dakackoundefined Dakacko

            Man this would be great mixed with sehteria s ZM_expanded

            More weapons, more wonder weapons and more perks

            That would make bo2 zombies filled with stuff

            _pro7undefined Offline
            _pro7undefined Offline
            _pro7
            wrote last edited by
            #6

            Dakacko Yes, it's possible to do that, I've even done it myself, but for my dedicated server.

            1 Reply Last reply
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            • J.Maik_undefined J.Maik_

              They can include the Apothicon and the Bundersplat??

              _pro7undefined Offline
              _pro7undefined Offline
              _pro7
              wrote last edited by
              #7

              J.Maik_ Yes, AcidGat is possible; I did it on my dedicated server. Now, this other weapon would need some kind of port to be able to combine it with those weapons and AcidGat.

              J.Maik_undefined 1 Reply Last reply
              1
              • Glamatron69undefined Glamatron69

                Not compatible with Origins?

                _pro7undefined Offline
                _pro7undefined Offline
                _pro7
                wrote last edited by
                #8

                Glamatron69 To be compatible, I would have to remove the dg2 because it causes the map to crash on dedicated servers, but otherwise it works perfectly. However, you will have to modify the map's animation files and add animations for these weapons.

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                • anflous46undefined Offline
                  anflous46undefined Offline
                  anflous46
                  wrote last edited by
                  #9

                  can work on multiplayer

                  1 Reply Last reply
                  0
                  • SinatraVIIundefined Offline
                    SinatraVIIundefined Offline
                    SinatraVII
                    wrote last edited by
                    #10

                    Thanks for releasing this mod. How can I combine it with sehteria's ZM Expanded that includes all weapons and perks on most maps?

                    _pro7undefined 1 Reply Last reply
                    0
                    • SinatraVIIundefined SinatraVII

                      Thanks for releasing this mod. How can I combine it with sehteria's ZM Expanded that includes all weapons and perks on most maps?

                      _pro7undefined Offline
                      _pro7undefined Offline
                      _pro7
                      wrote last edited by
                      #11

                      SinatraVII So, you can grab the assets from the mod since it's open source and integrate them into your mod. Then it's up to you whether you use the t6modm tool or one of your preference.

                      SinatraVIIundefined 1 Reply Last reply
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                      • _pro7undefined _pro7

                        SinatraVII So, you can grab the assets from the mod since it's open source and integrate them into your mod. Then it's up to you whether you use the t6modm tool or one of your preference.

                        SinatraVIIundefined Offline
                        SinatraVIIundefined Offline
                        SinatraVII
                        wrote last edited by
                        #12

                        _pro7 After reading through the forums and the Plutonium discord server, I was trying to use OpenAssetTools to load the source of the two mods using their fast files and merge them, but there's not really a guide out there to follow. Is there a straightforward process to merge the two mods using t6modm tool?

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