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Wonder Weapons "All maps"

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Dakackoundefined Offline
    Dakackoundefined Offline
    Dakacko
    wrote last edited by
    #3

    Man this would be great mixed with sehteria s ZM_expanded

    More weapons, more wonder weapons and more perks

    That would make bo2 zombies filled with stuff

    _pro7undefined 1 Reply Last reply
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    • Glamatron69undefined Offline
      Glamatron69undefined Offline
      Glamatron69
      wrote last edited by
      #4

      Not compatible with Origins?

      _pro7undefined 1 Reply Last reply
      0
      • _pro7undefined Offline
        _pro7undefined Offline
        _pro7
        wrote last edited by _pro7
        #5
        This post is deleted!
        1 Reply Last reply
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        • Dakackoundefined Dakacko

          Man this would be great mixed with sehteria s ZM_expanded

          More weapons, more wonder weapons and more perks

          That would make bo2 zombies filled with stuff

          _pro7undefined Offline
          _pro7undefined Offline
          _pro7
          wrote last edited by
          #6

          Dakacko Yes, it's possible to do that, I've even done it myself, but for my dedicated server.

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          • J.Maik_undefined J.Maik_

            They can include the Apothicon and the Bundersplat??

            _pro7undefined Offline
            _pro7undefined Offline
            _pro7
            wrote last edited by
            #7

            J.Maik_ Yes, AcidGat is possible; I did it on my dedicated server. Now, this other weapon would need some kind of port to be able to combine it with those weapons and AcidGat.

            J.Maik_undefined 1 Reply Last reply
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            • Glamatron69undefined Glamatron69

              Not compatible with Origins?

              _pro7undefined Offline
              _pro7undefined Offline
              _pro7
              wrote last edited by
              #8

              Glamatron69 To be compatible, I would have to remove the dg2 because it causes the map to crash on dedicated servers, but otherwise it works perfectly. However, you will have to modify the map's animation files and add animations for these weapons.

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              • anflous46undefined Offline
                anflous46undefined Offline
                anflous46
                wrote last edited by
                #9

                can work on multiplayer

                1 Reply Last reply
                0
                • SinatraVIIundefined Offline
                  SinatraVIIundefined Offline
                  SinatraVII
                  wrote last edited by
                  #10

                  Thanks for releasing this mod. How can I combine it with sehteria's ZM Expanded that includes all weapons and perks on most maps?

                  _pro7undefined 1 Reply Last reply
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                  • SinatraVIIundefined SinatraVII

                    Thanks for releasing this mod. How can I combine it with sehteria's ZM Expanded that includes all weapons and perks on most maps?

                    _pro7undefined Offline
                    _pro7undefined Offline
                    _pro7
                    wrote last edited by
                    #11

                    SinatraVII So, you can grab the assets from the mod since it's open source and integrate them into your mod. Then it's up to you whether you use the t6modm tool or one of your preference.

                    SinatraVIIundefined 1 Reply Last reply
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                    • _pro7undefined _pro7

                      SinatraVII So, you can grab the assets from the mod since it's open source and integrate them into your mod. Then it's up to you whether you use the t6modm tool or one of your preference.

                      SinatraVIIundefined Offline
                      SinatraVIIundefined Offline
                      SinatraVII
                      wrote last edited by
                      #12

                      _pro7 After reading through the forums and the Plutonium discord server, I was trying to use OpenAssetTools to load the source of the two mods using their fast files and merge them, but there's not really a guide out there to follow. Is there a straightforward process to merge the two mods using t6modm tool?

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