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  3. [Support] GSC Bo2 error message Unresolved external : "init" with 0 parameters in "maps/mp/_load.gsc" at line 1.

[Support] GSC Bo2 error message Unresolved external : "init" with 0 parameters in "maps/mp/_load.gsc" at line 1.

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  • Sxottieundefined Offline
    Sxottieundefined Offline
    Sxottie
    wrote on last edited by Mr. Android
    #1

    Anyone know how to fix the error "Unresolved external : "init" with 0 parameters in "maps/mp/_load.gsc" at line 1." In the GSC Studio i click connect, then inject the compiled gsc ( I've tried 6 different mod menus for multiplayer and still same message), went into custom games and they worked fine but when i try to go online I get the message "Unresolved external : "init" with 0 parameters in "maps/mp/_load.gsc" at line 1."

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    • Radonundefined Offline
      Radonundefined Offline
      Radon
      wrote on last edited by
      #2

      Are you using the _load.gsc file in anyway, because the error basically means: Cannot find the init function when looking for it; the game needs it.

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      • Kalitosundefined Offline
        Kalitosundefined Offline
        Kalitos
        wrote on last edited by
        #3

        Sxottie said in GSC Bo2 error message Unresolved external : "init" with 0 parameters in "maps/mp/_load.gsc" at line 1.:

        In the GSC Studio i click connect, then inject the compiled gsc"

        I highlight that part, as far as I know, in PLutoT6 you cannot inject GSC, they must be loaded on the server as indicated by the GUIDE in this FORUM

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        • homuraundefined Offline
          homuraundefined Offline
          homura Banned
          wrote on last edited by
          #4

          Do not use GSC studio. We have an official thread here on how to write and load scripts on dedicated servers, since dedicated servers are the only parts of our mod that can load custom scripts. If you're trying to inject GSC into the client while connecting to a server that is not yours, we will not help you.

          Otherwise, feel free to share your code here. Maybe there are some syntax errors.

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