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How is plutonium made?

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    Rubiks
    wrote on Oct 7, 2020, 8:55 PM last edited by
    #1

    I wish to know how plutonium works. I want to make a version for black ops 3 but I don't understand how it works.

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      Xerxes Plutonium Staff
      wrote on Oct 7, 2020, 9:14 PM last edited by
      #2

      You will need to get into reverse engineering big time, then you need to bypass Arxan for BO3 to even be able to start it while changing the slightest bit. After bypassing Arxan you should know enough about reversing that the rest is self explanatory and easy as you "just" need to hook up your own backend for beginners and then you can concentrate on adding features like your own connect command.

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        Emosewaj VIP
        wrote on Oct 7, 2020, 9:14 PM last edited by Emosewaj Oct 8, 2020, 12:15 AM
        #3

        There is a lot of work that goes into making a client. If you don't already have a software engineering background, you're gonna have a real hard time.

        I also suggest not making a client for BO3, since it already has modding tools and dedicated servers, so you'd solely make the client for piracy purposes.

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          homura Banned
          wrote on Oct 7, 2020, 9:15 PM last edited by
          #4

          Its made with love. But the other answers are also right.

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            Dss0 Plutonium Staff
            wrote on Oct 7, 2020, 9:17 PM last edited by
            #5
            • x64 assembly
            • reverse engineering
            • c++
            • whole lot of self-initiative
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              Snake
              wrote on Oct 9, 2020, 6:40 AM last edited by
              #6

              You can check out the source of IW6x. It's a client for COD Ghosts. It has arxan bypassed and shows how to emulate DemonWare version 2. You'll need to emulate version 3 for BO3 though, but still, that should be a good reference.

              https://github.com/IW4x/iw6x-client

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