Zombie++ forces map restart instead of rotate
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Anyone know why this happens? I am trying to make it so the map will change when they die like vanilla, but when I installed zombie++ it forces the map to restart.
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Anyone know why this happens? I am trying to make it so the map will change when they die like vanilla, but when I installed zombie++ it forces the map to restart.
Lewis5441 In the _clientids.gsc file (source code - not compiled), you need to remove 2 lines of code.
thread gscRestart(); //JezuzLizard fix sound stuff thread setPlayersToSpectator(); //JezuzLizard fix sound stuffThese are lines 368 & 369 in the file.
Removing them will stop the map from being restarted at the end of the game. -
Lewis5441 In the _clientids.gsc file (source code - not compiled), you need to remove 2 lines of code.
thread gscRestart(); //JezuzLizard fix sound stuff thread setPlayersToSpectator(); //JezuzLizard fix sound stuffThese are lines 368 & 369 in the file.
Removing them will stop the map from being restarted at the end of the game.Cahz done it, works great.
Attached a working compiled gsc.
[0_1602702792837__clientids.gsc](Uploading 100%)
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