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  3. Zombie++ forces map restart instead of rotate

Zombie++ forces map restart instead of rotate

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  • Lewis5441undefined Offline
    Lewis5441undefined Offline
    Lewis5441
    wrote on last edited by
    #1

    Anyone know why this happens? I am trying to make it so the map will change when they die like vanilla, but when I installed zombie++ it forces the map to restart.

    Cahzundefined 1 Reply Last reply
    0
    • Lewis5441undefined Lewis5441

      Anyone know why this happens? I am trying to make it so the map will change when they die like vanilla, but when I installed zombie++ it forces the map to restart.

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #2

      Lewis5441 In the _clientids.gsc file (source code - not compiled), you need to remove 2 lines of code.

      thread gscRestart(); //JezuzLizard fix sound stuff
      thread setPlayersToSpectator(); //JezuzLizard fix sound stuff
      

      These are lines 368 & 369 in the file.
      Removing them will stop the map from being restarted at the end of the game.

      Lewis5441undefined 1 Reply Last reply
      1
      • Cahzundefined Cahz

        Lewis5441 In the _clientids.gsc file (source code - not compiled), you need to remove 2 lines of code.

        thread gscRestart(); //JezuzLizard fix sound stuff
        thread setPlayersToSpectator(); //JezuzLizard fix sound stuff
        

        These are lines 368 & 369 in the file.
        Removing them will stop the map from being restarted at the end of the game.

        Lewis5441undefined Offline
        Lewis5441undefined Offline
        Lewis5441
        wrote on last edited by
        #3

        Cahz done it, works great.

        Attached a working compiled gsc.

        [0_1602702792837__clientids.gsc](Uploading 100%)

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