[Support] Replacing Outcomes

Topic created · 4 Posts · 60 Views
  • Would this be the correct way to replace “Round Win” at the end of a victory round on SnD? Why is their an underscore after win? Does that space both words? Is that why? And is this right?

    
    if ( isround )
    {
    outcometitle settext( game[ "strings" ][ "round_win" ] );
    }
    else
    {
    outcometitle settext( game[ "strings" ][ "victory" ] );
    }
    outcometitle.color = ( 0,42, 0,68, 0,46 );
    
    

    Here are the two strings tied with the above or in other words the function if its correct:

    
    game[ "strings" ][ "round_win" ] = &"MP_ROUND_WIN_CAPS";
    
    
    game[ "strings" ][ "victory" ] = &"MP_VICTORY_CAPS";
    
    
  • @Farzad Referring to the post of "[Release] Overwrite Default Class (GSC)" where it declares the following:

    init()
    {
        level thread onPlayerConnect();
        game["strings"]["change_class"] = undefined;
    }
    

    I think, if what you need is to change the message it shows the player, if you declare it like this, it should work.

    init()
    {
        level thread onPlayerConnect();
        game[ "strings" ][ "round_win" ] = "Your message";
        game[ "strings" ][ "victory" ] = "Your message";
    }
    
  • We discussed it on Discord. It was located in _hud_message.gsc and he was wondering how to change localized strings. For anyone wondering how:

    game[ "strings" ][ "round_win" ] = &"MP_ROUND_WIN_CAPS";
    

    can become

    game[ "strings" ][ "round_win" ] = "you just won the round bruh";
    
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