[Release] BO2 Zombie Hitmarkers
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@Sklaxtik
Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
set redHitmarkers 1mikey Where is the dedicated CFG?
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@Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting
set redHitmarkers 1
in your in-game console should work.also, make sure to update to the most recent version as it fixes everything.
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Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them
Issues:
- hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)
to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.
RED HITMARKERS:
Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
set redHitmarkers 1
updated the mod to be working on all maps. this should be fix basically every problem.
thanks to INSANEMODE for some help -
updated the mod to be working on all maps. this should be fix basically every problem.
thanks to INSANEMODE for some helpmikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.
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mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.
LeonFull are you sure it's not another script
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mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.
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Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them
Issues:
- hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)
to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.
RED HITMARKERS:
Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
set redHitmarkers 1
mikey is there a video tutorial on this? Im having trouble understanding what to do
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@Sklaxtik
click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files thent6r/data/maps/mp/gametypes/
and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.This post is deleted! -
mikey what is init function??
you said copy all except init function but idk which of these init function -
Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them
Issues:
- hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)
to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.
RED HITMARKERS:
Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
set redHitmarkers 1
This post is deleted! -
Hello, do you know how to fix that ? I use this file and compilated it
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Hello, do you know how to fix that ? I use this file and compilated it
lUcYandYoU Hello, did you solve it?
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Hello, do you know how to fix that ? I use this file and compilated it
lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
Go to line 45 and make it like this:// a improved updatedamagefeedback do_hitmarker_internal(mod, inflictor, death)
After that, you can use the script without compiling.
Update: changed the script so it works as intended.
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lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
Go to line 45 and make it like this:// a improved updatedamagefeedback do_hitmarker_internal(mod, inflictor, death)
After that, you can use the script without compiling.
Update: changed the script so it works as intended.
Hadi77KSA thank you bro, it worked
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Hello.. does anyone know of a Hitmarker script similar to this but for "MP". .
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How much do you charge to make it work in multiplayer?
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Ghy54- VZLAxScorpion I've just made one. You can find it here: https://github.com/Hadi77KSA/Plutonium-Scripts/blob/main/t6/scripts/mp/death_red_hitmarker.gsc
To download it, click on the "Download raw file" button from the top right.
The script goes in:%localappdata%\Plutonium\storage\t6\scripts\mp
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Dont work in 2024... -
Someon can help me please (pleas make a tutorial in youtube)
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Arttyom77 You finally
started talking in English nicee for me only.