Running Script Once People Leave Spectator Mode

Topic created · 2 Posts · 23 Views
  • Are there any commands I could run to make scripts activate after someone exits spectator mode? Like when someone joins a server, and they get out of being a spectator, they don't receive perks that are supposed to be given or a weapon via a script.

  • @Doob You could do something fairly standard like this:

    on_player_connect() 
    {
        level endon( "end_game" ); //this kills the function when the game ends
        while ( true ) //this indicates we will keep doing this forever in this case it will call on_player_spawned(); for every player that connects to your server
        {
        	level waittill( "connected", player ); //this gets the player when they first connect
            //this function below calls a function with the particular connected player in mind
            player thread on_player_spawned(); //since this function we are calling is an infinite loop too it needs to be threaded
        }
    }
    
    on_player_spawned()
    {
            level endon( "end_game" );
            self endon( "disconnect" ); //we will kill the infinite loop if the player disconnects to tie up loose ends
    	while ( true )//this indicates it will do something for every time a player spawns in
    	{
    		self waittill( "spawned_player" ); //this is the event that occurs when the player first spawns in when a game starts and will also occur each time they spawn in from spectator
                    //call functions you want "self" which in this context is the player to do things with
                    //if you want to give perks every time a player spawns you would do it in this loop below the self waittill() line
            }
    }
    
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