[Suggestions] PlutoIW5 user experience improvement

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  • Hi guys,

    Been a long time since i haven't played one of those custom cod client and I think PlutoniumIW5 has some great potential to attract a lot of players but I think it requires a few tweaks to make things easier for the players.

    One the key idea I think is to let player host listen servers easily from the menu, IW5 already has a ton of customization options for private matches, so I think there should be a either a whole new menu on top of the private match option, that would be called "host listen server", and then those servers would just be listed among the other dedicated servers (maybe with a flag to let players know they are self hosted).

    The reason I think we need such a feature is because there always comes a moment for the players where they just can't find a server that suits their needs and hosting a dedi requires some time ahead and a server on which you can host it, whereas listen servers make this more accessible and will give the player base more freedom to experience the game in the way they want it...

    Secondly and in the same philosophy, I think we should have a "Quick Connect" option, it'd connect the player to a server with a proper ping, a minimum amount of players, and a certain game mode, this could come as a new button under the dedicated server list and it would take into account the player filters to select a server(I guess it could also select the server according to filters and the pane that the player is currently seeing "INTERNET", "FAVORITES", "HISTORY", "LAN" & "FRIENDS")...

    The idea behind this is to remove the hassle of having to browse through the server list and go right into the game, in the style of a matchmaking experience (but probably better)...

    What do you think of those ideas and do you think they'd be easily implementable in the game?

    Cheers and thanks for the good work ๐Ÿ™‚

    Also, I think it'd be cool if we could get this in PlutoT6 as well, even if I think it'd be a little more of a hassle to implement...

    Here are 2 shitty paints mockups of how things could be done:

    HOST LISTEN SERVER Option: https://i.imgur.com/IHEhEzJ.png
    Quick Connect Button: blob:https://i.imgur.com/Udmnzzt.png

  • One the key idea I think is to let player host listen servers easily from the menu

    A button to start custom games will be added soon, listen servers are not planned at the moment.

    and hosting a dedi requires [...] a server on which you can host it

    Not true, you can easily host a dedicated server from your home computer and network, hosting a listen server would take just as much preparation in terms of portforwarding and firewall settings.

    this would come to replace the whole matchmaking thingy but it'd connect the player to a server with a proper ping, a minimum amount of players, and a certain game mode

    You can sort the server list by ping, players and filter by gamemode, there isn't that many servers, this isn't really needed currently. Maybe something to consider for way later. There may also be matchmaking for IW5 in the future, as, IIRC, it's also planned for T6.

    I think it'd be cool if we could get this in PlutoT6 as well

    See previous paragraph.

  • @Emosewaj Sorry, I edited my suggestion and revised my idea a little for the quick connect idea, I think this way it'd be easier to implement ๐Ÿ˜‰

    I know this isn't essential but it's a real quality of life thing...

    Also, I know you still need to do port forwarding to be able to host but hosting a dedi and setting it up properly takes time, especially as you have to do set up things from a configuration file, it'd be way easier for the players if they could do all that from the cool GUI that game already offers... Also they'd be more inclined to change the configuration when they feel like it...etc. Furthermore it'd make setting up a LAN party easier and more user friendly if you make this work for LAN as well...

    PS: Good to know that matchmaking is planned tho, but I think with these two features it wouldn't come as much necessary as it is (as it'd provide more means for the players to have access to a vanilla experience of the game if they want to)...

  • First suggestion: I don't think the emulation we do would allow that.
    Quick match - agreed it would be good and i'll add it to the "cool things to add" list.

  • @Mr-Android said in [Suggestions] PlutoIW5 user experience improvement:

    First suggestion: I don't think the emulation we do would allow that.

    Arh, that's too bad, I thought this was a matter of changing a few variables for the client configuration and it'd turn a private match into a real listen server...

    @Mr-Android said in [[Suggestions]

    Quick match - agreed it would be good and i'll add it to the "cool things to add" list.

    Noice, I'm eager to see that ๐Ÿ™‚

    Thanks for the reply and consideration ๐Ÿ˜€

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