[Support] Zombie Counter info

Topic created · 12 Posts · 658 Views
  • I am setting up a simple dedicated zombies server to play with my friends on. Everything so far is fine, however I want there to be

    1. unlimited perks
      and
    2. a "zombies left" counter

    I have found a script that allows me to get the unlimited perks; I even know it works becuase every time I load up the server the confirmation message comes up.

    However, for the zombies counter, I have looked everywhere for a good script but I am not sure what I am doing wrong. So far I have just copied the script from here:
    https://cabconmodding.com/threads/zombies-counter-display.149/
    and pasted the code into my .gsc and added the correct import statement. (and also changed the "setSafeText" into "setText")
    The server still loads up, no problem, but the counter simply does not show up at all. I don't know what I am doing wrong. Any help appreciated!

  • You need to compile the GSC using GSC studio. Check the tutorials on this forum.

  • @SaintAodhan Here's a modified version of the zombies counter.

    just call this inside of init()

    level thread drawZombiesCounter();
    

    Source

    drawZombiesCounter()
    {
        level.zombiesCounter = createServerFontString("hudsmall" , 1.9);
        level.zombiesCounter setPoint("CENTER", "CENTER", "CENTER", 190);
        while(true)
        {
        	enemies = get_round_enemy_array().size + level.zombie_total;
            if( enemies != 0 )
            	level.zombiesCounter.label = &"Zombies: ^1";
            else
            	level.zombiesCounter.label = &"Zombies: ^6";
            level.zombiesCounter setValue( enemies );
            wait 0.05;
        }
    }
    

    This method uses setValue instead of setText to avoid any sort of overflow errors.

  • @Cahz
    Thanks a bunch, finally worked. Really appreciate it

  • @Cahz hey im trying to create a gsc with the code u posted for the zombie cunter but i dont know where to put it it gives me errors everytime i try something different and never works. could i get a little help on how to create the script for the zombie counter?

  • @Cahz said in [Support] Zombie Counter info:

    @SaintAodhan Here's a modified version of the zombies counter.

    just call this inside of init()

    level thread drawZombiesCounter();
    

    Source

    drawZombiesCounter()
    {
        level.zombiesCounter = createServerFontString("hudsmall" , 1.9);
        level.zombiesCounter setPoint("CENTER", "CENTER", "CENTER", 190);
        while(true)
        {
        	enemies = get_round_enemy_array().size + level.zombie_total;
            if( enemies != 0 )
            	level.zombiesCounter.label = &"Zombies: ^1";
            else
            	level.zombiesCounter.label = &"Zombies: ^6";
            level.zombiesCounter setValue( enemies );
            wait 0.05;
        }
    }
    

    Follow the directions

  • @Mr-Android Isn't the official method using the provided compiler on the forum post? Pretty sure GSC Studio is / was heavily discouraged for compiling. I don't know if the program just isn't liked, or if it compiles differently than the provided compiler

  • @Cahz

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    
    init()
    {
        level.perk_purchase_limit = 9;
        for(;;)
        {
            level waittill("connected", player);
            player thread welcome();
        }
    
        level thread drawZombiesCounter();
    }
    
    welcome()
    {
        self endon("disconnect");
        self waittill("spawned_player");
        wait 7;
    	self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
    }
    
    drawZombiesCounter()
    {
        level.zombiesCounter = createServerFontString("hudsmall" , 1.9);
        level.zombiesCounter setPoint("CENTER", "CENTER", "CENTER", 190);
        while(true)
        {
        	enemies = get_round_enemy_array().size + level.zombie_total;
            if( enemies != 0 )
            	level.zombiesCounter.label = &"Zombies: ^1";
            else
            	level.zombiesCounter.label = &"Zombies: ^6";
            level.zombiesCounter setValue( enemies );
            wait 0.05;
        }
    }
    

    2021-04-12 (2).png

    ¿Podrías ayudarme a decir qué es lo que estoy haciendo mal y que me salga ese error? 😞

  • @Don-Mishi

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    #include maps\mp\zombies\_zm_utility;
    
    init()
    {
        level thread drawZombiesCounter();
        level.perk_purchase_limit = 9;
        for(;;)
        {
            level waittill("connected", player);
            player thread welcome();
        }
    }
    
    welcome()
    {
        self endon("disconnect");
        self waittill("spawned_player");
        wait 7;
    	self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
    }
    
    drawZombiesCounter()
    {
        level.zombiesCounter = createServerFontString("hudsmall" , 1.9);
        level.zombiesCounter setPoint("CENTER", "CENTER", "CENTER", 190);
        while(true)
        {
        	enemies = get_round_enemy_array().size + level.zombie_total;
            if( enemies != 0 )
            	level.zombiesCounter.label = &"Zombies: ^1";
            else
            	level.zombiesCounter.label = &"Zombies: ^6";
            level.zombiesCounter setValue( enemies );
            wait 0.05;
        }
    }
    

    Was missing the include for that function. added it to the top.

  • I want to get zombies counter in solo, I got a website where i found some codes https://cabconmodding.com/threads/zombies-counter-display.149/ but where i put these codes idk what to do can anyone help me? like is there a file to put these codes on? please reply

  • @Rise166 so with the code, they need to be embedded into a common known file so find a copy of _clientids.gsc and put the script into it, then drag the file over the compiler.exe file you can find in the mod section or discussions and found in :"GSC Example Toolkit.zip"

    once the new compiled file appears rename it back to _clientids.gsc and place in the know folder location for that script which should be described to be
    <blackops root folder>\t6r\data\maps\mp\gametypes_zm_clientids.gsc

  • @MrMrE Thanks but i dont have "map" folder in t6r+ i really dont understand how to do, can you make a video and send me? would be very glad !

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