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[Support] Zombie Counter info

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  • undefined Offline
    undefined Offline
    SaintAodhan
    wrote on Apr 17, 2020, 5:18 PM last edited by SaintAodhan Apr 17, 2020, 8:19 PM
    #1

    I am setting up a simple dedicated zombies server to play with my friends on. Everything so far is fine, however I want there to be

    1. unlimited perks
      and
    2. a "zombies left" counter

    I have found a script that allows me to get the unlimited perks; I even know it works becuase every time I load up the server the confirmation message comes up.

    However, for the zombies counter, I have looked everywhere for a good script but I am not sure what I am doing wrong. So far I have just copied the script from here:
    https://cabconmodding.com/threads/zombies-counter-display.149/
    and pasted the code into my .gsc and added the correct import statement. (and also changed the "setSafeText" into "setText")
    The server still loads up, no problem, but the counter simply does not show up at all. I don't know what I am doing wrong. Any help appreciated!

    undefined 1 Reply Last reply Apr 18, 2020, 10:13 AM
    0
    • undefined Offline
      undefined Offline
      Mr. Android Plutonium Admin
      wrote on Apr 18, 2020, 5:50 AM last edited by
      #2

      You need to compile the GSC using GSC studio. Check the tutorials on this forum.

      undefined 1 Reply Last reply Jun 25, 2020, 2:54 AM
      0
      • undefined Offline
        undefined Offline
        Cahz VIP
        replied to SaintAodhan on Apr 18, 2020, 10:13 AM last edited by Cahz Oct 11, 2020, 9:46 PM
        #3

        SaintAodhan Here's a modified version of the zombies counter.

        just call this inside of init()

        level thread drawZombiesCounter();
        

        Source

        drawZombiesCounter()
        {
            level.zombiesCounter = createServerFontString("hudsmall" , 1.9);
            level.zombiesCounter setPoint("CENTER", "CENTER", "CENTER", 190);
            while(true)
            {
            	enemies = get_round_enemy_array().size + level.zombie_total;
                if( enemies != 0 )
                	level.zombiesCounter.label = &"Zombies: ^1";
                else
                	level.zombiesCounter.label = &"Zombies: ^6";
                level.zombiesCounter setValue( enemies );
                wait 0.05;
            }
        }
        

        This method uses setValue instead of setText to avoid any sort of overflow errors.

        undefined undefined 2 Replies Last reply Jun 23, 2020, 3:04 PM
        1
        • undefined Offline
          undefined Offline
          SaintAodhan
          wrote on Apr 19, 2020, 8:53 AM last edited by
          #4

          Cahz
          Thanks a bunch, finally worked. Really appreciate it

          1 Reply Last reply
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          • undefined Offline
            undefined Offline
            BOLLOEYUCA
            replied to Cahz on Jun 23, 2020, 3:04 PM last edited by
            #5

            Cahz hey im trying to create a gsc with the code u posted for the zombie cunter but i dont know where to put it it gives me errors everytime i try something different and never works. could i get a little help on how to create the script for the zombie counter?

            1 Reply Last reply
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            • undefined Offline
              undefined Offline
              Cahz VIP
              replied to Cahz on Jun 23, 2020, 3:38 PM last edited by Cahz Oct 11, 2020, 9:48 PM
              #6

              Cahz said in [Support] Zombie Counter info:

              SaintAodhan Here's a modified version of the zombies counter.

              just call this inside of init()

              level thread drawZombiesCounter();
              

              Source

              drawZombiesCounter()
              {
                  level.zombiesCounter = createServerFontString("hudsmall" , 1.9);
                  level.zombiesCounter setPoint("CENTER", "CENTER", "CENTER", 190);
                  while(true)
                  {
                  	enemies = get_round_enemy_array().size + level.zombie_total;
                      if( enemies != 0 )
                      	level.zombiesCounter.label = &"Zombies: ^1";
                      else
                      	level.zombiesCounter.label = &"Zombies: ^6";
                      level.zombiesCounter setValue( enemies );
                      wait 0.05;
                  }
              }
              

              Follow the directions

              undefined 1 Reply Last reply Apr 12, 2021, 9:27 PM
              1
              • undefined Offline
                undefined Offline
                luigistyle Plutonium Staff
                replied to Mr. Android on Jun 25, 2020, 2:54 AM last edited by luigistyle Jun 25, 2020, 5:55 AM
                #7

                Mr. Android Isn't the official method using the provided compiler on the forum post? Pretty sure GSC Studio is / was heavily discouraged for compiling. I don't know if the program just isn't liked, or if it compiles differently than the provided compiler

                1 Reply Last reply
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                • undefined Offline
                  undefined Offline
                  Don Mishi
                  replied to Cahz on Apr 12, 2021, 9:27 PM last edited by
                  #8

                  Cahz

                  #include maps\mp\_utility;
                  #include common_scripts\utility;
                  #include maps\mp\gametypes_zm\_hud_util;
                  #include maps\mp\gametypes_zm\_hud_message;
                  
                  init()
                  {
                      level.perk_purchase_limit = 9;
                      for(;;)
                      {
                          level waittill("connected", player);
                          player thread welcome();
                      }
                  
                      level thread drawZombiesCounter();
                  }
                  
                  welcome()
                  {
                      self endon("disconnect");
                      self waittill("spawned_player");
                      wait 7;
                  	self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
                  }
                  
                  drawZombiesCounter()
                  {
                      level.zombiesCounter = createServerFontString("hudsmall" , 1.9);
                      level.zombiesCounter setPoint("CENTER", "CENTER", "CENTER", 190);
                      while(true)
                      {
                      	enemies = get_round_enemy_array().size + level.zombie_total;
                          if( enemies != 0 )
                          	level.zombiesCounter.label = &"Zombies: ^1";
                          else
                          	level.zombiesCounter.label = &"Zombies: ^6";
                          level.zombiesCounter setValue( enemies );
                          wait 0.05;
                      }
                  }
                  

                  2021-04-12 (2).png

                  ¿Podrías ayudarme a decir qué es lo que estoy haciendo mal y que me salga ese error? 😞

                  undefined 1 Reply Last reply Apr 13, 2021, 1:37 AM
                  0
                  • undefined Offline
                    undefined Offline
                    Cahz VIP
                    replied to Don Mishi on Apr 13, 2021, 1:37 AM last edited by
                    #9

                    Don Mishi

                    #include maps\mp\_utility;
                    #include common_scripts\utility;
                    #include maps\mp\gametypes_zm\_hud_util;
                    #include maps\mp\gametypes_zm\_hud_message;
                    #include maps\mp\zombies\_zm_utility;
                    
                    init()
                    {
                        level thread drawZombiesCounter();
                        level.perk_purchase_limit = 9;
                        for(;;)
                        {
                            level waittill("connected", player);
                            player thread welcome();
                        }
                    }
                    
                    welcome()
                    {
                        self endon("disconnect");
                        self waittill("spawned_player");
                        wait 7;
                    	self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
                    }
                    
                    drawZombiesCounter()
                    {
                        level.zombiesCounter = createServerFontString("hudsmall" , 1.9);
                        level.zombiesCounter setPoint("CENTER", "CENTER", "CENTER", 190);
                        while(true)
                        {
                        	enemies = get_round_enemy_array().size + level.zombie_total;
                            if( enemies != 0 )
                            	level.zombiesCounter.label = &"Zombies: ^1";
                            else
                            	level.zombiesCounter.label = &"Zombies: ^6";
                            level.zombiesCounter setValue( enemies );
                            wait 0.05;
                        }
                    }
                    

                    Was missing the include for that function. added it to the top.

                    1 Reply Last reply
                    0
                    • Rise166undefined Offline
                      Rise166undefined Offline
                      Rise166
                      wrote on Apr 30, 2021, 7:27 AM last edited by
                      #10

                      I want to get zombies counter in solo, I got a website where i found some codes https://cabconmodding.com/threads/zombies-counter-display.149/ but where i put these codes idk what to do can anyone help me? like is there a file to put these codes on? please reply

                      MrMrEundefined 1 Reply Last reply May 1, 2021, 9:45 AM
                      0
                      • MrMrEundefined Offline
                        MrMrEundefined Offline
                        MrMrE
                        replied to Rise166 on May 1, 2021, 9:45 AM last edited by
                        #11

                        Rise166 so with the code, they need to be embedded into a common known file so find a copy of _clientids.gsc and put the script into it, then drag the file over the compiler.exe file you can find in the mod section or discussions and found in :"GSC Example Toolkit.zip"

                        once the new compiled file appears rename it back to _clientids.gsc and place in the know folder location for that script which should be described to be
                        <blackops root folder>\t6r\data\maps\mp\gametypes_zm_clientids.gsc

                        Rise166undefined 1 Reply Last reply May 1, 2021, 5:05 PM
                        0
                        • Rise166undefined Offline
                          Rise166undefined Offline
                          Rise166
                          replied to MrMrE on May 1, 2021, 5:05 PM last edited by
                          #12

                          MrMrE Thanks but i dont have "map" folder in t6r+ i really dont understand how to do, can you make a video and send me? would be very glad !

                          1 Reply Last reply
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