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  3. [Updated] [MP] Mega Camo Pack + Hitmarker

[Updated] [MP] Mega Camo Pack + Hitmarker

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  • _RODRIIII_undefined Offline
    _RODRIIII_undefined Offline
    _RODRIIII_
    wrote on last edited by
    #23

    hi in the day of dead camo i cant change the blue or white how i know the files to the white one ?

    LeapingYearsundefined 1 Reply Last reply
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    • LeapingYearsundefined Offline
      LeapingYearsundefined Offline
      LeapingYears
      replied to _RODRIIII_ on last edited by
      #24

      _RODRIIII_ you dont get to pick which colors show on the camo. you get whats there

      1 Reply Last reply
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      • Tw_iBL_eRundefined Offline
        Tw_iBL_eRundefined Offline
        Tw_iBL_eR
        wrote on last edited by
        #25

        _RODRIIII_ i its one camo that changes color depending on the light.

        1 Reply Last reply
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        • GhostRider0125undefined Offline
          GhostRider0125undefined Offline
          GhostRider0125
          replied to Tw_iBL_eR on last edited by
          #26

          Tw_iBL_eR this pack is insanely good awesome man!👍

          1 Reply Last reply
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          • Tw_iBL_eRundefined Offline
            Tw_iBL_eRundefined Offline
            Tw_iBL_eR
            wrote on last edited by
            #27

            GhostRider0125 thanks man 🙂

            1 Reply Last reply
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            • ca.rbonundefined Offline
              ca.rbonundefined Offline
              ca.rbon
              wrote on last edited by
              #28

              these are fucking great

              1 Reply Last reply
              0
              • Migter12undefined Offline
                Migter12undefined Offline
                Migter12
                wrote on last edited by
                #29

                how did you got around that glossiness, i'm working on some custom camos and it's happening to me as well

                LKuramaundefined 1 Reply Last reply
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                • LKuramaundefined Offline
                  LKuramaundefined Offline
                  LKurama
                  replied to Migter12 on last edited by
                  #30

                  Migter12 reduce the opacity

                  Migter12undefined 1 Reply Last reply
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                  • Migter12undefined Offline
                    Migter12undefined Offline
                    Migter12
                    replied to LKurama on last edited by
                    #31

                    LKurama thx for the help
                    how low does it have to be exactly? i'm lowering it down to 100

                    LKuramaundefined 1 Reply Last reply
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                    • LKuramaundefined Offline
                      LKuramaundefined Offline
                      LKurama
                      replied to Migter12 on last edited by LKurama
                      #32

                      Migter12
                      Opacity = glossness
                      Opacity at 100% = glossy af
                      opacity at 1% = rough

                      There's no defined amount of opacity that is needed yk

                      1 Reply Last reply
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                      • Migter12undefined Offline
                        Migter12undefined Offline
                        Migter12
                        wrote on last edited by
                        #33

                        ok thanks

                        1 Reply Last reply
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                        • IX2473undefined Offline
                          IX2473undefined Offline
                          IX2473
                          wrote on last edited by
                          #34

                          Hi, I sorted every camo on the pack by game camo, so every variance of X camo would be listed inside a folder called X, and I added pictures to every camo that does not have. It is overall easier to choose which mod camo you'd like to substitute each game camo.

                          Would it be possible for me to send you? I'm available on telegram and discord, though on telegram it'd be faster because discord doesn't allow big uploads.

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