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  3. Recompiling _globallogic.gsc... Progress Made, But Needs A Little Push.

Recompiling _globallogic.gsc... Progress Made, But Needs A Little Push.

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  • Deicideundefined Offline
    Deicideundefined Offline
    Deicide
    wrote on last edited by Deicide
    #1

    Hello everyone. I came across a thread a while ago in the Modding Section of this site. And i wanted to join and help Jezuzlizard's project with whatever i could. And for some reason i chose one of the hardest gsc's (in Multiplayer) to repair and test on Pluto. So smart of me. Also, this is not necessarily a mod, so i'm unsure if i'm in the wrong section. Please forgive me if i am, mods.

    Anyhow, i got this to boot into the game. I crashed once in-game, but every other time i've tried it's worked okay. Until you end the game of course. If you end the game, instant "Connection Interupted" error and crash. Any help would benefit me and the community as a whole. Thank you! I've been working at this since around 6:30 this morning and it is now 5 hours later. Thank you everyone.

    Also, small bug with AI. Whenever you spawn any number of bots before you start a private match, the game decides to spawn in an entire lobby of bots... for whatever reason. If anyone could figure that out too, that would be super helpful.

    TheHiddenHour JezuzLizard

    Pastebin - Edited _globallogic.gsc (Black Ops 2)

    JezuzLizardundefined 1 Reply Last reply
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    • JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard Plutonium Staff
      replied to Deicide on last edited by
      #2

      Deicide Technically with _globallogic.gsc I goofed and used the one from the beta leak which has a few differences compared to the live version. Also your pastebin link doesn't appear to work.

      I'm glad to have anyone to contribute to my project since having proper source scripts to modify is fairly useful to modders. I haven't used _globallogic.gsc in my projects too much so I'm not sure of the issues it may have.

      Deicideundefined 1 Reply Last reply
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      • Deicideundefined Offline
        Deicideundefined Offline
        Deicide
        replied to JezuzLizard on last edited by
        #3

        JezuzLizard said in Recompiling _globallogic.gsc... Progress Made, But Needs A Little Push.:

        Deicide Technically with _globallogic.gsc I goofed and used the one from the beta leak which has a few differences compared to the live version. Also your pastebin link doesn't appear to work.

        I'm glad to have anyone to contribute to my project since having proper source scripts to modify is fairly useful to modders. I haven't used _globallogic.gsc in my projects too much so I'm not sure of the issues it may have.

        Link is up. The "htt" part of the link was gone for some reason. Weird.

        And oh man, that's kinda neat actually. It seems that it doesn't have a huge effect on the game either way. Just ending the game has a big problem with it and bots are kinda weird. Please look into this for me. I will look through other GSC files when i can as well.

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