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Viewmodel Scaling - Option (suggestion)

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  • Imposterundefined Offline
    Imposterundefined Offline
    Imposter
    wrote on last edited by
    #1

    Is there anyway to implement an option where the viewmodel of the gun/ads isn't scaled when you increase fov values like cg_fov and cg_fovscale.

    This is how the newer games operate with viewmodels since WW2 onwards.

    It would be nice to have scaled and to also not have scaled.

    Thanks

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