Viewmodel Scaling - Option (suggestion)

Topic created · 1 Posts · 18 Views
  • Is there anyway to implement an option where the viewmodel of the gun/ads isn't scaled when you increase fov values like cg_fov and cg_fovscale.

    This is how the newer games operate with viewmodels since WW2 onwards.

    It would be nice to have scaled and to also not have scaled.


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