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Plutonium

AlexanderAlexisundefined

AlexanderAlexis

@AlexanderAlexis
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Recent Best Controversial

  • [Release] T5 Misc files
    AlexanderAlexisundefined AlexanderAlexis

    please since that now we have mod support, extract all sabs of zombie multiplayer and campaign into treyarch format using bo2 sound studio

    BO1 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    AlexanderAlexisundefined AlexanderAlexis

    EvelynYuki that's hell

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    AlexanderAlexisundefined AlexanderAlexis

    EvelynYuki DOESN'T LETM E EXTRACT THEM ALL ONCE

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    AlexanderAlexisundefined AlexanderAlexis

    EvelynYuki how do i extract them? with the audio tool thing it doesn't let me extract them all at once. btw, did you use https://forum.plutonium.pw/topic/42769/release-t6-custom-map-tool ?

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    AlexanderAlexisundefined AlexanderAlexis

    because when i compile it it says
    Adding asset search path (Not found): C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod\raw\t6
    Adding asset search path: C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\oat\raw\t6
    Unable to find a compatible file for sound sound/evt/zombie_global/perksacola/bottle/open/openmn_00.LN65.pc.snd.wav
    An error occurred writing the sound bank entries. Please check output.
    Loaded sound bank for zm_frontend.all failed to generate. Please check your build files.
    Could not load asset "zm_frontend.all" of type "soundbank"
    Traceback (most recent call last):
    File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 231, in <module>
    main()
    ~~~~^^
    File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 184, in main
    link_zone("mod", mod_zones)
    ~~~~~~~~~^^^^^^^^^^^^^^^^^^
    File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 103, in link_zone
    subprocess.run(oat_command, cwd=CWD, universal_newlines=True, check=True)
    ~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    File "C:\Users\Famigliabennati\AppData\Local\Programs\Python\Python313\Lib\subprocess.py", line 577, in run
    raise CalledProcessError(retcode, process.args,
    output=stdout, stderr=stderr)
    subprocess.CalledProcessError: Command '['C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\oat\Linker.exe', '--base-folder', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\raw', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\devraw', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\english', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\common', '--add-source-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\zone_source', '--add-source-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\common\zone_source', '--output-folder', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\zone_out', 'mod', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\frontend_gump_sf_a.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\code_post_gfx.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\common.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\common_zm.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_nuked.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_highrise.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_highrise_patch.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_tomb.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_transit.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_transit_patch.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\so_zsurvival_zm_transit.ff']' returned non-zero exit status 1.

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    AlexanderAlexisundefined AlexanderAlexis

    yo can you explain how you did this?

    BO2 Modding Releases & Resources

  • Black Ops 2 Tranzit Pre-Alpha.
    AlexanderAlexisundefined AlexanderAlexis

    to launch meatrace u need this:
    g_gametype zmeat; ui_gametype zmeat; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation town/tunnel; map zm_transit_tm

    General Discussion

  • [Release] T6 Custom Map Tool
    AlexanderAlexisundefined AlexanderAlexis

    hopefully.

    BO2 Modding Releases & Resources

  • [Release] T6 Custom Map Tool
    AlexanderAlexisundefined AlexanderAlexis

    dlc 5.. incoming

    BO2 Modding Releases & Resources

  • Black Ops 2 Tranzit Pre-Alpha.
    AlexanderAlexisundefined AlexanderAlexis

    @J445 where did you got thise

    General Discussion
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