Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

Amongooseundefined

Amongoose

@Amongoose
About
Posts
2
Topics
1
Shares
0
Groups
0
Followers
0
Following
0

Posts

Recent Best Controversial

  • Help ban
    Amongooseundefined Amongoose

    I think he was just confused. When using scripts by yourself, you're supposed to load them via plutonium's supported method. eg. C:\Users\name\AppData\Local\Plutonium\storage\t6\scripts

    General Discussion

  • help with a simple script
    Amongooseundefined Amongoose

    Hello!
    If anyone is willing to help me by fixing this god awful script, that would be appreciated.

    My intent here is to make the minigun fire raygun bullets. My script is made of some ripped gsc I took from a menu.

    Here is the script in question - Please note that I'm not a scripter(don't bully me)

    #include maps/mp/_utility;
    #include common_scripts/utility;
    #include maps/mp/gametypes_zm/_hud_util;
    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/zombies/_zm_perks;
    #include maps/mp/zombies/_zm_audio;
    #include maps/mp/zombies/_zm_powerups;
    #include maps/mp/zm_tomb_craftables;
    #include maps/mp/zm_tomb_tank;
    #include maps/mp/zm_tomb_challenges;
    #include maps/mp/zombies/_zm_challenges;
    #include maps/mp/zm_tomb_chamber;
    #include maps/mp/zombies/_zm_zonemgr;
    #include maps/mp/zombies/_zm_unitrigger;
    #include maps/mp/animscripts/zm_shared;
    #include maps/mp/zombies/_zm_ai_basic;
    #include maps/mp/zm_tomb_vo;
    #include maps/mp/zm_tomb_teleporter;
    #include maps/mp/_visionset_mgr;
    #include maps/mp/zombies/_zm_equipment;
    #include maps/mp/zombies/_zm_spawner;
    #include maps/mp/zombies/_zm_net;
    #include maps/mp/zm_tomb_capture_zones;
    #include maps/mp/zm_tomb;
    #include maps/mp/zombies/_zm_laststand;
    #include maps/mp/zombies/_zm_challenges;
    #include maps/mp/zombies/_zm_score;
    #include maps/mp/zombies/_zm_devgui;
    #include maps/mp/zombies/_zm_audio;
    #include maps/mp/_visionset_mgr;
    #include maps/mp/zm_tomb_chamber;
    #include maps/mp/zombies/_zm_zonemgr;
    #include maps/mp/zm_tomb_main_quest;
    #include maps/mp/zm_tomb_dig;
    #include maps/mp/zm_tomb_ambient_scripts;
    #include maps/mp/zm_tomb_challenges;
    #include maps/mp/zombies/_zm_spawner;
    #include maps/mp/zm_tomb_distance_tracking;
    #include maps/mp/zm_tomb;
    #include maps/mp/zombies/_zm_weap_one_inch_punch;
    #include maps/mp/zombies/_zm_perk_electric_cherry;
    #include maps/mp/zombies/_zm_perks;
    #include maps/mp/zombies/_zm_perk_divetonuke;
    #include maps/mp/zm_tomb_vo;
    #include maps/mp/gametypes_zm/_spawning;
    #include maps/mp/animscripts/zm_death;
    #include maps/mp/zm_tomb_capture_zones;
    #include maps/mp/zm_tomb_ffotd;
    #include maps/mp/zm_tomb_utility;
    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/_utility;
    #include common_scripts/utility;
    
    init()
    {
    	level.clientid=0;
    	level thread onplayerconnect();
    }
    
    onplayerspawned() 
    { 
    	self endon("disconnect");
    	level endon("game_ended");
    	for(;;)
    	{
    	    currentWeapon = self getCurrentWeapon();
            if ( currentWeapon == "minigun_alcatraz_zm" || "minigun_alcatraz_upgraded_zm")
                {
                self dobullet("ray_gun_zm");
                self iPrintln("Amongus");
                }
            else
            {
            self notify("StopBullets");
            } 
    	}
    
    }
    
    doBullet(A)
    {
    	self notify("StopBullets");
    	self endon("StopBullets");
    	for(;;)
    	{
    		self waittill("weapon_fired");
    		B=self getTagOrigin("tag_eye");
    		C=self thread Bullet(anglestoforward(self getPlayerAngles()),1000000);
    		D=BulletTrace(B,C,0,self)["position"];
    		MagicBullet(A,B,D,self);
    	}
    }
    Bullet(A,B)
    {
    	return (A[0]*B,A[1]*B,A[2]*B);
    }
    
    BO2 Modding Support & Discussion
  • 1 / 1
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate