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Plutonium

AndreTOQU3undefined

AndreTOQU3

@AndreTOQU3
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Recent Best Controversial

  • Puedo ser baneado por esto?
    AndreTOQU3undefined AndreTOQU3

    ian_xzx no, just hack

    Temas De Español

  • [MP & ZM] Return to Alpha
    AndreTOQU3undefined AndreTOQU3

    Just waiting for this to be cooked >;)

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • [ZM-BO2 script help] Why doesn't my script work?
    AndreTOQU3undefined AndreTOQU3

    Hadi77KSA Thanks!! i made it:

    #include common_scripts/utility;
    #include maps/mp/_utility;
    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/zombies/_zm_pers_upgrades_system;
    #include maps/mp/zombies/_zm_pers_upgrades;
    #include maps/mp/zombies/_zm_stats;
    #include maps/mp/zombies/_zm_powerups;
    #include maps/mp/zombies/_zm_perks;
    #include maps/mp/zombies/_zm_pers_upgrades_functions;
    
    init()
    {
        level.clientid = 0;
        level thread onPlayerConnect();
    }
    
    onPlayerConnect()
    {
        level endon("game_ended");
    
        for (;;)
        {
            level waittill("connecting", player);
            player.clientid = level.clientid;
            level.clientid++;
    
            if (!isdefined(player.pers_upgrades_awarded))
                player.pers_upgrades_awarded = [];
    
            player.revived_flag = 0;
    
            player thread monitorTombstone();
            player thread monitorReviveFlag();
        }
    }
    
    onPlayerSpawned()
    {
        level endon("game_ended");
        self endon("disconnect");
    
        for (;;)
        {
            self waittill("spawned_player");
        }
    }
    
    monitorTombstone()
    {
        self endon("disconnect");
        level endon("game_ended");
    
        for (;;)
        {
            wait 0.5;
    
            
            if (self HasPerk("specialty_scavenger") && !isdefined(self.pers_upgrades_awarded["perk_lose"]))
            {
                self.pers_upgrades_awarded["perk_lose"] = 1;
            }
    
            if (isdefined(self.pers_upgrades_awarded["perk_lose"]) && self.revived_flag == 1)
            {
                self.pers_upgrades_awarded["perk_lose"] = undefined;
                self.revived_flag = 0;
            }
        }
    }
    monitorReviveFlag()
    {
        self endon("disconnect");
        level endon("game_ended");
    
        for (;;)
        {
            self waittill_any("player_revived", "revive_complete");
            self.revived_flag = 1;
        }
    }
    main()
    {
        replacefunc(::is_pers_system_active, ::always_pers_system_active);
        replacefunc(::is_pers_system_disabled, ::never_pers_system_disabled);
    }
    always_pers_system_active() { return 1; }
    never_pers_system_disabled() { return 0; }
    
    

    But now the problem is that I get infinite tombstone and I don't know how to create a code that removes the tombstone and the permaperk after being revived. 😢 could you help me with this?

    BO2 Modding Support & Discussion

  • [ZM-BO2 script help] Why doesn't my script work?
    AndreTOQU3undefined AndreTOQU3
    #include common_scripts/utility;
    #include maps/mp/_utility;
    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/zombies/_zm_pers_upgrades_system;
    #include maps/mp/zombies/_zm_pers_upgrades;
    #include maps/mp/zombies/_zm_stats;
    #include maps/mp/zombies/_zm_powerups;
    #include maps/mp/zombies/_zm_perks;
    #include maps/mp/zombies/_zm_pers_upgrades_functions;
    
    init()
    {
        level.clientid = 0;
        level thread onplayerconnect();
    }
    
    onplayerconnect()
    {
        level endon("game_ended");
    
        for(;;)
        {
            level waittill( "connecting", player );
            player.clientid = level.clientid;
            level.clientid++;
    
            player thread onplayerspawned();
        }
    }
    
    onplayerspawned()
    {
        level endon("game_ended");
        self endon("disconnect");
    
        for(;;)
        {
            self waittill("spawned_player");
            applyTombstonePerk(self);
        }
    }
    
    applyTombstonePerk(player)
    {
        player endon("disconnect");
        level endon("game_ended");
    
        if (player HasPerk("specialty_scavenger"))
        {
            self.pers_upgrades_awarded["perk_lose"] = 1;
        }
    }
    
    main()
    {
        replacefunc( ::main_start, ::modified_main_start );
        replacefunc( ::is_pers_system_active, ::always_pers_system_active );
        replacefunc( ::is_pers_system_disabled, ::never_pers_system_disabled );
    }
    
    modified_main_start()
    {
            level.pers_upgrade_boards = 1;
    		level.pers_upgrade_revive = 1;
    		level.pers_upgrade_multi_kill_headshots = 1;
    		level.pers_upgrade_cash_back = 1;
    		level.pers_upgrade_insta_kill = 1;
    		level.pers_upgrade_jugg = 1;
    		level.pers_upgrade_carpenter = 1;
    		level.pers_upgrade_flopper = 1;
    		level.divetonuke_precache_override_func = ::divetonuke_precache_override_func;
    		level.pers_flopper_divetonuke_func = ::pers_flopper_explode;
    		level.pers_flopper_network_optimized = 1;
    		level.pers_upgrade_sniper = 1;
    		level.pers_upgrade_pistol_points = 1;
    		level.pers_upgrade_perk_lose = 1;
    		level.pers_upgrade_double_points = 1;
    		level.pers_upgrade_box_weapon = 1;
    		level.pers_magic_box_firesale = 1;
    		level.pers_upgrade_nube = 1;
    }
    
    always_pers_system_active() { return 1; }
    never_pers_system_disabled() { return 0; }
    
    
    BO2 Modding Support & Discussion

  • ★ Call Of Duty: Black Ops II 💿 | T6R ⌨🖱 | Re-Texturized 🖼️ ★
    AndreTOQU3undefined AndreTOQU3

    BotWrk download dont work

    BO2 Modding Releases & Resources

  • [ZM-SCIPT] Help Restore lava script
    AndreTOQU3undefined AndreTOQU3

    Hi everyone, I'm trying to make this script work but I can't. Could someone who understands help me?

    #include maps\mp\animscripts\zm_death;
    #include maps\mp\_visionset_mgr;
    #include maps\mp\zombies\_zm_utility;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    init()
    {
        level thread lava_restore_fix();
        thread lava_damage_init();
        thread restore_lava_damage();
    }
    
    lava_restore_fix()
    {
        wait 1; // da tempo de carregar mapa
    
        level.lava = getentarray("lava_damage", "targetname");
    
        if (isdefined(level.lava) && level.lava.size > 0)
        {
            iprintlnbold(" Lava restaurada!");
            array_thread(level.lava, ::lava_damage_think);
        }
        else
        {
            iprintlnbold(" nothing");
        }
    }
    
    lava_damage_init()
    {
        level.lava = getentarray("lava_damage", "targetname");
        if (!isdefined(level.lava) || level.lava.size < 1)
            return;
    
        array_thread(level.lava, ::lava_damage_think);
    }
    
    // ----------------------
    // LAVA DAMAGE THINK
    // ----------------------
    lava_damage_think(ent)
    {
        self._trap_type = "";
        if (isdefined(self.script_noteworthy))
            self._trap_type = self.script_noteworthy;
    
        if (isdefined(self.target))
            self.volume = getent(self.target, "targetname");
    
        while (1)
        {
            self waittill("trigger", ent);
    
            if (isdefined(ent.ignore_lava_damage) && ent.ignore_lava_damage)
                continue;
    
            if (isdefined(ent.is_burning))
                continue;
    
            if (isdefined(self.target) && !ent istouching(self.volume))
                continue;
    
            if (isplayer(ent))
            {
                ent thread player_lava_damage(self);
            }
            else if (isdefined(ent.marked_for_death)) // zumbi
            {
                ent thread zombie_lava_damage(self);
            }
        }
    }
    
    // ----------------------
    // PLAYER DAMAGE
    // ----------------------
    player_lava_damage(trig)
    {
        self endon("zombified");
        self endon("death");
        self endon("disconnect");
    
        max_dmg = 15;
        min_dmg = 15;
        burn_time = 15;
    
        if (isdefined(trig.script_float))
        {
            max_dmg *= trig.script_float;
            min_dmg *= trig.script_float;
            burn_time *= trig.script_float;
            if (burn_time >= 1.5)
                burn_time = 1.5;
        }
    
        if (!isdefined(self.is_burning) && is_player_valid(self))
        {
            self.is_burning = 1;
    
            maps\mp\_visionset_mgr::vsmgr_activate("overlay", "zm_transit_burn", self, burn_time, level.zm_transit_burn_max_duration);
            self notify("burned");
    
            self thread player_burning_fx();
    
            if (!self hasperk("specialty_armorvest") || self.health - 100 < 1)
            {
                radiusdamage(self.origin, 10, max_dmg, min_dmg);
            }
            else if (self hasperk("specialty_armorvest"))
            {
                self dodamage(15, self.origin);
            }
            else
            {
                self dodamage(1, self.origin);
            }
    
            wait(0.5);
            self.is_burning = undefined;
        }
    }
    
    player_burning_fx()
    {
        self endon("death");
        if (isdefined(self.is_on_fire) && self.is_on_fire)
            return;
    
        self.is_on_fire = 1;
        self thread maps\mp\animscripts\zm_death::on_fire_timeout();
    
        if (isdefined(level._effect) && isdefined(level._effect["character_fire_death_sm"]))
            playfxontag(level._effect["character_fire_death_sm"], self, "J_SpineLower");
    }
    
    // ----------------------
    // ZOMBIE DAMAGE
    // ----------------------
    zombie_lava_damage(trap)
    {
        self endon("death");
    
        zombie_dmg = 15;
        if (isdefined(trap.script_float))
            zombie_dmg *= trap.script_float;
    
        if (isdefined(self.animname) && (!isdefined(self.is_on_fire) || !self.is_on_fire))
        {
            if (level.burning_zombies.size < 6 && zombie_dmg >= 1)
            {
                level.burning_zombies[level.burning_zombies.size] = self;
                self playsound("ignite");
                self thread zombie_burning_fx();
                self thread zombie_burning_watch();
                self thread zombie_burning_dmg();
                self thread zombie_exploding_death(zombie_dmg, trap);
            }
        }
    
        if (self.health > level.zombie_health / 2 && self.health > zombie_dmg)
            self dodamage(zombie_dmg, self.origin, trap);
    }
    
    zombie_burning_fx()
    {
        self endon("death");
        if (isdefined(self.is_on_fire) && self.is_on_fire)
            return;
    
        self.is_on_fire = 1;
        self thread maps\mp\animscripts\zm_death::on_fire_timeout();
    
        if (isdefined(level._effect) && isdefined(level._effect["lava_burning"]))
            playfxontag(level._effect["lava_burning"], self, "J_SpineLower");
    
        if (isdefined(level._effect) && isdefined(level._effect["character_fire_death_sm"]))
        {
            wait(1);
            tagarray = [];
            tagarray[0] = "J_Elbow_LE";
            tagarray[1] = "J_Elbow_RI";
            tagarray[2] = "J_Knee_RI";
            tagarray[3] = "J_Knee_LE";
            tagarray = randomize_array(tagarray);
            playfxontag(level._effect["character_fire_death_sm"], self, tagarray[0]);
        }
    }
    
    zombie_burning_watch()
    {
        self waittill_any("stop_flame_damage", "death");
        arrayremovevalue(level.burning_zombies, self);
    }
    
    zombie_exploding_death(zombie_dmg, trap)
    {
        self endon("stop_flame_damage");
    
        while (isdefined(self) && self.health >= zombie_dmg && isdefined(self.is_on_fire) && self.is_on_fire)
            wait(0.5);
    
        tag = "J_SpineLower";
    
        if (isdefined(level._effect["zomb_gib"]))
            playfx(level._effect["zomb_gib"], self gettagorigin(tag));
    
        self radiusdamage(self.origin, 128, 30, 15, undefined, "MOD_EXPLOSIVE");
        self ghost();
        self hide();
        self delay_thread(1, ::self_delete);
    }
    
    zombie_burning_dmg()
    {
        self endon("death");
        damageradius = 25;
        damage = 2;
    
        while (isdefined(self.is_on_fire) && self.is_on_fire)
        {
            eyeorigin = self geteye();
            players = get_players();
    
            for (i = 0; i < players.size; i++)
            {
                if (is_player_valid(players[i]))
                {
                    playereye = players[i] geteye();
                    if (distancesquared(eyeorigin, playereye) < damageradius * damageradius)
                    {
                        players[i] dodamage(damage, self.origin, self);
                        players[i] notify("burned");
                    }
                }
            }
            wait(1);
        }
    }
    
    restore_lava_damage()
    {
        level thread force_lava_damage();
    }
    
    force_lava_damage()
    {
        for(;;)
        {
            wait 1;
            level.player foreach(player)
            {
                if (!isDefined(player.lastlavafix))
                    player thread restore_damage_logic();
            }
        }
    }
    
    restore_damage_logic()
    {
        self.lastlavafix = true;
        for(;;)
        {
            wait 0.05;
            if (isTouchingLava(self.origin)) 
                self DoDamage(15, self.origin, self, "lava");
        }
    }
    
    BO2 Modding Support & Discussion

  • [Release] [ZM] TechnoOps Collection
    AndreTOQU3undefined AndreTOQU3

    techboy04gaming please create TechnoOps Collection + CW mod 🔥

    BO2 Modding Releases & Resources

  • PRECISO DE AJUDA URGENTE NO PLUTONIUM
    AndreTOQU3undefined AndreTOQU3

    G10V4NN111 quando o meu ficava assim eu baixava uns driver que consertava

    Temas De Español erros crash

  • [ZM-BO2 Script help!!!] Change perk machines Price!!
    AndreTOQU3undefined AndreTOQU3

    GhostRider0125 Thanks bro!!!

    BO2 Modding Support & Discussion

  • [ZM-BO2 Script help!!!] Change perk machines Price!!
    AndreTOQU3undefined AndreTOQU3

    Hi guys, I need help. I need a GSC script that changes the price of perks. I tried to create it but couldn't. If anyone knows anything, please help me.

    BO2 Modding Support & Discussion

  • PRECISO DE AJUDA URGENTE NO PLUTONIUM
    AndreTOQU3undefined AndreTOQU3

    nevoeiro_vicioso Atualiza os drivers

    Temas De Español erros crash

  • Motivo de baneo permanente.
    AndreTOQU3undefined AndreTOQU3

    Viciuus algum moderador ficou puto quando tu matou ele e te baniu, se não usou hack só pode ter sido isso.

    BO2 Client Support

  • Tombstone script help
    AndreTOQU3undefined AndreTOQU3

    Hi, I've been looking for a while for a tombstone script that works solo and that doesn't require waiting for it to bleed to work in co-op. If a player saves it, they don't lose the tombstone like zm reimagined but in a script gsc. Jbleezy

    BO2 Modding Support & Discussion

  • [Release] [ZM] TechnoOps Collection
    AndreTOQU3undefined AndreTOQU3

    thanks, it working now.

    BO2 Modding Releases & Resources

  • [Release] [ZM] TechnoOps Collection
    AndreTOQU3undefined AndreTOQU3

    techboy04gaming imagem_2025-07-11_155300616.png i download 3.7 but in game is name 3.5

    BO2 Modding Releases & Resources

  • ¿Como puedo resolver este problema? How i can solve this problem?
    AndreTOQU3undefined AndreTOQU3

    Codder_ thanks!!!

    Temas De Español

  • ¿Como puedo resolver este problema? How i can solve this problem?
    AndreTOQU3undefined AndreTOQU3

    Codder_ já tentou atualizar o plutonium?

    Temas De Español
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