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Plutonium

anomalyAdriftundefined

anomalyAdrift

@anomalyAdrift
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Recent Best Controversial

  • [ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patch
    anomalyAdriftundefined anomalyAdrift

    The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

    BO1 Modding Releases & Resources

  • [ZM] Hot Topic Gloves/Hands for Victis
    anomalyAdriftundefined anomalyAdrift

    these r really pretty n i love using them ^v^ do you think you could make the gir armwarmers work for the rest of the characters/casts for different maps? also this is a tiny tiny thing but the right arm is mirrored, so the text is the wrong way xP i dunno if this is a limitation of texture modding or an error in creating it, so i just wanted to let u kno!

    BO2 Modding Releases & Resources

  • ZM - Zombie Hit on Player Pack
    anomalyAdriftundefined anomalyAdrift

    bumping, it would be really nice to be able to use this

    BO2 Modding Support & Discussion

  • [Release] [ZM] T5 (BO1) original perks in T6 (BO2)
    anomalyAdriftundefined anomalyAdrift

    this looks really good! do you think you could have an option for tombstone that makes it similar to how it looks in bo2 with the shape of the icon flipped so the point is facing up instead of down? also please add electric cherry! thank you for your work! ^v^

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    anomalyAdriftundefined anomalyAdrift

    holy fuck this is so cool and opens the door for sooo many things im so excited 😄

    BO2 Modding Releases & Resources
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