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Aprazohundefined

Aprazoh

@Aprazoh
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  • question about a server welcome message
    Aprazohundefined Aprazoh

    Resxt yeah i just watched a video on it i saw a few servers with that, im actually setting it up right now lol its exactly what i was looking for, i just thought people made it themselves with a gsc script thats why i came here

    BO2 Modding Support & Discussion

  • question about a server welcome message
    Aprazohundefined Aprazoh

    Resxt i heard something about server managers i just didn't know what they did, but ill try it out thank you!

    BO2 Modding Support & Discussion

  • make script text longer?
    Aprazohundefined Aprazoh

    when i make a script that says something like:

    self IPrintLnBold( "text here" );
    

    the text shows for about 3 seconds, any way or trick to show it longer?

    BO2 Modding Support & Discussion

  • question about a server welcome message
    Aprazohundefined Aprazoh

    im making a server welcome message, which obviously sends a message when a user joins a server, it works, got it working to where it doesnt say welcome again after every round, but my issue is, everytime a game ends and starts a new match. the scripts get reloaded, therefore saying welcome again the next match. is there a way to not reload a script? or is there a workaround like making a log of ids/who's in the server, and when the script is reloaded it wont execute if they've already gotten the welcome message.

    code:

    
    main()
    {
    	level thread onplayerconnect();
    }
    
    onplayerconnect()
    {
    	for ( ;; )
    	{
    		level waittill( "connecting", player );
    		player thread onplayerspawned();
    	}
    }
    
    onplayerspawned()
    {
    	level endon( "forever" );
        self endon( "game_end" );
    	
    	for(;;)
    	{
    		self waittill( "joined_team" );
    		self IPrintLnBold( "text text text text" );
            
    	}
    }```
    BO2 Modding Support & Discussion
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