I'm trying to set up a BO1 MP server that both online and LAN clients can connect to via IP address. With T6 MP, T6 ZM, and T5 ZM, this works fine - LAN and online clients can join the same server without issue. BO1 MP seems to behave differently though.
When I run my server in LAN mode, online clients can't connect. When I switch it to Online/public, LAN clients are locked out -- which makes sense from an anti-cheat standpoint, but it creates a problem for mixed sessions.
I remember that BO1 MP historically required a Session ID to connect via the console connect command. Is it possible to get a Session ID assigned to a server without putting it on the public server list? That way online players could connect via Session ID and LAN players via IP, both hitting the same server.
Is this currently possible, or does BO1 MP just not support mixed online/LAN connections the way other titles do? Appreciate any insight and thanks for the work you've done on this project.