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Plutonium

azzychyundefined

azzychy

@azzychy
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  • [Release] [ZM] ZOMBIES++
    azzychyundefined azzychy

    Cahz said in [Release] [ZM] ZOMBIES++ (Updated 6/10/2021):

    azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)

    TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.

    Thank you for your clarification!! Cheers for making zombies interesting!


  • [Release] [ZM] ZOMBIES++
    azzychyundefined azzychy

    CustomPowerups.jpg

    I'm using the pre-compiled v1.3, without editing anything.
    So far on all maps I have seen PhD flopper which works great and as expected and I'm loving the zombie counter!

    However, which maps have the custom powerups and how many of them are pre-enabled to spawn in? (as aforementioned not edited anything, just using as pre-compiled)

    On Die Rise, the Perk Bottle spawned in (shown in screenshot) which works great as perk list shows, but the other powerups e.g. fast feet, random money, unlimited ammo did not spawn.
    On Mob of the Dead and Town, nothing appeared

    Are the custom powerups on a toggle before hand basis? But if that were the case then the perk bottle should not have spawned

    Your help would be greatly appreciated. Thanks for this awesome script!!

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