Hello Guys!
I´m trying to disable the Damage of Schockcharges, Semtex, Flashbangs ... but its not working with my corrent Script, can someone help!?
Extract from the script: (onPlayerDamage)
if ( StrTok(sWeapon, "_")[0] == "frag_grenade" )
{
iDamage = 0;
}
if ( StrTok(sWeapon, "_")[0] == "concussion_grenade_mp" )
{
iDamage = 0;
}
if ( StrTok(sWeapon, "_")[0] == "sticky_grenade_mp" )
{
iDamage = 0;
}
if ( StrTok(sWeapon, "_")[0] == "willy_pete_mp" )
{
iDamage = 0;
}
if ( StrTok(sWeapon, "_")[0] == "hatchet_mp" )
{
iDamage = 100;
}
if ( StrTok(sWeapon, "_")[0] == "sensor_grenade_mp" )
{
iDamage = 0;
}
if ( StrTok(sWeapon, "_")[0] == "bouncingbetty_mp" )
{
iDamage = 0;
}
if ( StrTok(sWeapon, "_")[0] == "emp_grenade_mp" )
{
iDamage = 0;
}
if ( StrTok(sWeapon, "_")[0] == "satchel_charge_mp" )
{
iDamage = 0;
}
if ( StrTok(sWeapon, "_")[0] == "proximity_grenade_mp" )
{
iDamage = 0;
}
if ( StrTok(sWeapon, "_")[0] == "claymore_mp" )
{
iDamage = 0;
}
if ( StrTok(sWeapon, "_")[0] == "pda_hack_mp" )
{
iDamage = 0;
}
if ( StrTok(sWeapon, "_")[0] == "trophy_system_mp" )
{
iDamage = 0;
}
if ( StrTok(sWeapon, "_")[0] == "flash_grenade_mp" )
{
iDamage = 0;
THANKS 