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Plutonium

Blxck.Out

Blxck.Out

@Blxck.Out
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  • is there a mod that adds claymores to survival maps?
    Blxck.Out Blxck.Out

    I’m actually currently working on a TranZit remaster titled TranZit: Redacted, and that exact feature will be included across all of the survival maps. If you’d like an invite to the project’s Discord, you’re more than welcome to send me a friend request ProjectLemons

    BO2 Modding Support & Discussion

  • [ZM] Any way to modify a level lightgrid without decompiling the .d3dbsp?
    Blxck.Out Blxck.Out

    Hey all!

    I was wondering if anyone knows of any way to modify a lightgrid without decompiling the map d3dbsp. I’ve been wanting to experiment with changing how runtime-spawned models (script_models, weapons, players & zombies) are tinted, but I haven’t been able to find many resources online. Many of the dvars related to lightgrids don’t seem to work either.

    Any assistance/insight would be greatly appreciated.

    BO2 Modding Support & Discussion

  • Creating a Buyable Last Acquired Perk System (Nuketown-Style)
    Blxck.Out Blxck.Out

    unknowghost Thanks! This is exactly what I was looking for. I just tested it in-game, and everything seems to be working properly except for the trigger, I can’t seem to find it.

    BO2 Modding Support & Discussion

  • Creating a Buyable Last Acquired Perk System (Nuketown-Style)
    Blxck.Out Blxck.Out

    unknowghost Sorry! I should’ve clarified, I was referring to Power-ups (Instakill, Max Ammo, etc.).

    What I’m basically trying to accomplish is creating a static model with a buyable script tied to it, where players can purchase the last power-up they picked up. The static model would inherit whatever that last power-up was, which of course means it would also need a default power-up on game start.

    I tried joining your discord server, however it seems all links related to it are dead.

    BO2 Modding Support & Discussion

  • Creating a Buyable Last Acquired Perk System (Nuketown-Style)
    Blxck.Out Blxck.Out

    Hi everyone,

    I’m fairly new to writing custom scripts for BO2 and was hoping to get some input. I’m trying to create a system that allows players to purchase a perk in a specific location, where the perk offered is the last one they previously acquired, similar to how it works in Nuketown. Ideally, I’d also like to be able to place this buyable anywhere using position data.

    If anyone could point me in the right direction or share examples of how this might be implemented, I’d really appreciate it. Thanks!

    BO2 Modding Support & Discussion
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