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Plutonium

bob1689321undefined

bob1689321

@bob1689321
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  • Easter eggs
    bob1689321undefined bob1689321

    From what I can see from the change notes, the buyable ending is separate to the EE.

    Transit, Die Rise and Buried's EEs don't actually end the game like Mob and Origins' do. So if you want to do the EE you still need to do it.

    The mod's change notes do show that some steps are altered so it's worth following that as well as a normal EE guide.

    BO2 Modding Support & Discussion

  • Help with installing BO2 Bonus Tranzit Surival Maps mod?
    bob1689321undefined bob1689321

    It took me a few hours but I got it working!

    Fixes needed

    Replace all "/" filepaths with "\" (wrote a Python script to automatically do this for all gsc files - can share if others will benefit)

    bsm_main.gsc - change line 48 to the below (remove parenthesis around GetPlayerAngles() )
    angles = (0, self GetPlayerAngles()[1] + 90, 0);

    bsm_transit_weapons.gsc - remove duplicate include line:
    #include maps\mp\zombies_zm_weapons;

    bsm_transit_main.gsc - comment out the below line 63 due to unrecognised "player" variable. I think this means that placing the hatch will likely crash/cause issues but at least it compiles! Will check later to see what the correct variable should be
    player maps\mp\zombies_zm_buildables::track_placed_buildables( "dinerhatch" );

    Diner is now playable! Thanks for your help!

    BO2 Client Support

  • Help with installing BO2 Bonus Tranzit Surival Maps mod?
    bob1689321undefined bob1689321

    Thanks DirkRockface, do you know if there's a newer version of this script or is the mod dead?

    I didn't recompile any of the .gsc files given in the github repo, should I have? Sorry this is literally my first time installing custom scripts.

    If it is an issue with the filepaths then I can manually fix it (looks to only be ~50 files total with only a few hits per file...

    BO2 Client Support

  • Help with installing BO2 Bonus Tranzit Surival Maps mod?
    bob1689321undefined bob1689321

    Hi, it's my first post here, hope this is the right place!

    I've been trying to install github[.]com/JezuzLizard/Bonus-Survival-Maps-for-BO2 for the better part of an hour now. I've followed the steps to copy across the scripts to AppData\Local\Plutonium\storage\t6\scripts\zm.

    I haven't made any changes to the dedicated_zm.cfg file as I'm not running a server and don't have this file, but I don't think this should impact things? I have been running the given commands via the CLI on start-up.

    When trying to run the mod I'm getting repeated syntax errors, such as

    [ERROR]:compiler:scripts/zm/bsm_main.gsc:1:14: syntax error, unexpected /, expecting ;

    The line in question:

    #include maps/mp/zombies/_zm_utility;

    I'm think that this is a filepath and it's erroring because Windows uses \ and not / as a folder separator? Though the base game includes use / afaik...

    If anyone else has installed this on Windows, what did they do?

    BO2 Client Support
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