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Plutonium

coder x64undefined

coder x64

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  • [ZM] Origin PAP Camo
    coder x64undefined coder x64

    Hi, here Is a new release for BO2 Origin pap camo.

    Download links (IWI): Mega/Mediafire
    Download links (DDS): Mega/Mediafire

    How to install:
    First download the textures (IWI) from the links above.
    Then when you open the zip file you will find images folder move this folder to %localappdata%\Plutonium\storage\t6

    Here is the tutorial in GIF:
    Gif01

    Preview:
    2022-04-07.png 2022-04-07 (2).png 2022-04-07 (1).png

    BO2 Modding Releases & Resources

  • [ZM] Zombie + Health Counter BO1
    coder x64undefined coder x64

    Preview.png

    How to install:
    Download the GSC script from here: https://github.com/coderx64-cyber/Bo1ZombieCounter/releases/tag/Release_V1.1
    Then move the script to: %localappdata%\Plutonium\storage\t5\scripts\sp

    Source code: https://github.com/coderx64-cyber/Bo1ZombieCounter

    UPDATE: How to change the style:
    Open counter_script.gsc with any text editor then go init() function you will find level.style variable change the value to any available style from (0-4) the default one is 0 and you can change bHealthBarRed value to true to change the health bar color to red.

    Preview of the styles:

    Default style (0):
    2022-06-19 (1).png

    style 1:
    2022-06-19 (2).png

    style 2:
    2022-06-19 (3).png

    style 3:
    2022-06-29.png

    style 4:
    2022-06-29 (1).png

    bHealthBarRed = true:
    2022-06-29 (2).png

    BO1 Modding Releases & Resources

  • How to port weapons from IW5/T6 to T5
    coder x64undefined coder x64

    Required tools:
    CODBO1 Mod Tools: https://forum.plutonium.pw/topic/21442/how-to-install-bo1-mapping-and-modding-tools
    Greyhound: https://github.com/Scobalula/Greyhound

    NOTE: Greyhound can't load assets from plutonium client you need to use steam or redacted

    First open the game then open greyhound but before loading assets we need to change some settings:

    In-Game settings: you need to check Load XModels/XAnims/XImages from the game
    Model Settings: Check export Image Names/Export .XMODEL_EXPORT
    Anim Settings: Check Export Direct XAnims (Modtools) and change WAW to BO1 Compatibility
    Image Settings: Change Export format to TGA

    Now launch T6 or IW5 and load the map you want to export the assets from it then go to greyhound and click Load Game

    Now search for the weapon model you want to export for example in T6 origin map: stg44
    Then export the view and the world model of the weapon and export the animations of the weapon

    Now after exporting everything you need close the game and greyhound and open BO1 Modtools launcher in BO1Folder/bin and after the launcher load open assets manager

    Now create a new entry in xmodel and name it viewmodel_weaponname and another one called worldmodel_weaponname

    Now add the exported models (MODEL_EXPORT) to BO1Folder/model_export/t6_weapon/weaponname

    In assets manager open viewmodel_weaponname entry and in the filename select the exported viewmodel example: t6_weapon\stg44\t6_wpn_ar_stg44_view_LOD0.XMODEL_EXPORT
    Now go to worldmodel_weaponname and do the same but for the world model

    Now in the materials parameter its going to show you the materials the weapon is going to use example:
    Screenshot 2022-06-23 213343.png

    Now you can view more about the material type and the texture by opening the XMODEL_EXPORT in any text editor example:
    Screenshot 2022-06-23 213703.png

    for example the STG44 is using 2 materials the first one called "mtl_t6_wpn_ar_stg44" and the material type is Phong (model phong) and the color texture is: ~-gmtl_t6_wpn_ar_stg44_col.tga

    Now in assets manager you need to create material entry and change the parameters to the same one your weapon is using you can find the weapons exported textures from greyhound inside: xmodels_images move the textures you are going to use to something like: BO1Folder\raw\images\t6_weapons_images\stg44 and make sure to check heroLight

    After finishing the models and the materials in assets manager save the gdt and convert the material then the xmodels.

    Now move all the exported anims from greyhound to: BO1Folder\raw\xanim

    Now after you finished the xmodels and materials and xanims for the weapon create a new bulletweapon entry and call it: t6_stg44_zm

    Here is an explanation for all the required parameters:
    Display Name: the name of the weapon that is going to show in the game
    Stat Name: Name of parent weapon for weapon stats
    Inventory: the type of the weapon this is going to determine how the weapon is going to be stored in your inventory
    Class: change the class to something appropriate for the weapon example: rifle
    Penetration: weapon bullet penetration power
    Impact Type: the impact type effect that is going to show in the surface
    Fire Type: the behaviour of the weapon of while shooting
    Clip type: Determine how the clip is going to get inserted to the weapon
    Rifle bullet: allow the bullet to go through multiple targets instead of one
    Do Gibbing: Allow the weapon to gib the zombies
    ADS Rechamber: Allow the weapon to reload while Aiming
    ADS: Allowing aiming with the current weapon
    Shared Ammo: allow the weapon ammo to be shared
    Ammo name: the name of ammo that is going to be used for sharing ammo
    Clip name: the name of clip that is going to be used for sharing ammo clip
    Clip size: The clip size
    Max Stock Ammo: The max ammo you can carry for this weapon
    Start Ammo: The staring ammo of the weapon
    Min Dmg: the minimum damage per bullet
    Max Dmg: the maximum damage per bullet
    Impact Explode: this bullet type is explosive

    After setting all those parameters set the xmodels and the XAnims correctly then change ammo counter clip style to magazine then convert the weapon

    Now all you have to do is adding your weapon assets to your mod/map csv then build your mod and the weapon will be ready to use.

    Optional step for T6 weapon model:

    IW5 Weapon models come with the mag model attached to it but T6 Weapon models doesn't have the mag model attached to them so you need to attach them manually in Maya.

    Required plugins for Maya:
    SETools: https://github.com/dtzxporter/SETools
    Call of Duty Tools: https://github.com/LunaRyuko/CoDMayaTools

    First go to greyhound settings and in model settings check export .SEMODEL

    After exporting the view and world model for the weapon and the mag open maya and go to: SE Tools > Model > Import SEModel

    After importing the weapon view and the mag view now open Windows > General Editors > Hypergraph Hierarchy window now you will find the weapon and the mag joints and meshes example for uzi:
    Screenshot 2022-06-25 180425.png

    Now you need to add the mag joints to the j_gun joints and the mag meshes to the weapon meshes by selecting all the mag joints then hold middle mouse button and drag them to j_gun joints and the same for the meshes:
    GitRecord01.gif

    After Adding the mag joints and meshes with the weapon you just need to adjust the mag location if its inaccurate you need to select the mag meshes and move them with the move tool but you wont be able to move the meshes because the XYZ translation is locked to unlock it you need to go to: Windows > General Editors > Channel Control then go to Locked tab and select all XYZ translations and click on Move >> and now you show be able to transform the meshes with the move tool now the only thing is left to adjust the mag location and it will be ready to export.

    To export it you need to select all the joints and meshes then go to: Call of Duty Tools > Export XModel then select the location you to export your model to for exmaple: BO1Folder\model_export\t6_weapon\UZI\t6_wpn_smg_uzi_view_LOD0.XMODEL_EXPORT

    And for the world model you can do the same above.

    Preview:

    Weapon model:
    2022-06-25.png 2022-06-25 (1).png 2022-06-25 (4).png

    BO1 Modding Releases & Resources

  • [ZM] Dark Void Camo Pack
    coder x64undefined coder x64

    EDIT: There is new version of this pack here: https://forum.plutonium.pw/topic/18230/zm-dark-void-texture-pack-v1-2
    Hi, this is camo pack i made for fun that i like to share with the community.

    How to load the custom camo pack:

    First Download the camo pack: https://mega.nz/file/581QwShI#Frx3EjAkrHR9czS6zHJeiYRN3lvOaCYLz_V329g1Wvg
    Then open the camo folder you want to use then copy all the files inside of it into %localappdata%\Plutonium\storage\t6

    Preview:

    Tranzit\Nuketown\Buried\Die Rise PAP Camo
    Pic01

    Blundergat Camo
    Pic02

    Mob Of The Dead PAP Camo
    Pic03

    Origin PAP Camo
    Pic04

    Ray Gun PAP Camo
    Pic05

    Ray Gun Mark 2 PAP Camo
    Pic06

    Paralyzer Camo
    Pic06

    And thats it i hope you enjoy it.

    BO2 Modding Releases & Resources

  • [ZM] Mob of the Dead Ice/Lava PAP Camo
    coder x64undefined coder x64

    Hi, here is a new release for Mob of the Dead PAP Camo.

    Download Links (Ice): Mega/Mediafire
    Download Links (Lava): Mega/Mediafire

    How to install:
    First download the textures from the links above.
    Then when you open the zip file you will find images folder move this folder to %localappdata%\Plutonium\storage\t6

    Here is the tutorial in GIF:
    Gif01

    Preview:
    2022-04-11.png Pic01 2022-04-11 (7).png Pic02 2022-04-11 (6).png Pic03 2022-04-11 (5).png Pic04 2022-04-11 (4).png Pic05 2022-04-11 (1).png Pic06

    BO2 Modding Releases & Resources

  • [ZM] Points Menu + Points System
    coder x64undefined coder x64

    2022-04-18.png

    Details: This menu does have features like buying weapons/abilities/trolls/etc with the points system.

    How to get points: every kill gives you 1 point and with double points it gives 2 points and if the player is downed then he wont be able to get points.

    Features:
    Powerups: instakill/nuke/double points/carpenter/max ammo
    Weapons: Wonder Weapons/Equipments/Melees
    Fun: Double Speed/Double Jump Height/God Mode (All of them are temporary)/Remove Perks Limit/Revive All Players (the price of those depend on the current players number)
    Abilities: Perma Double Speed/Perma Double Jump/Upgrade Health
    Troll: Decrease Players Speed/Low Gravity
    Misc: Change Menu Color/End the game

    How to open the menu: Press Aim button + melee
    1 and 2 to move up and down
    F to select
    V to exit the submenu or the menu

    Source Code: https://github.com/coderx64-cyber/PointsMenu
    Download Link: https://github.com/coderx64-cyber/PointsMenu/releases/tag/Release_V1.3

    How to load the mod into the game: move scripts folder inside RAR file to %localappdata%\Plutonium\storage\t6

    The Tutorial in GIF:
    2022-04-18 08-15-14.gif

    I have only tested this mod in solo so I don't know if there is any bug with multiple players.

    Credit:
    Menu Base By ZeiiKeN & Fanatik
    CabCon For Black Ops 2 GSC Managed Code List
    Cahz For The Counter System In ZOMBIES++

    If I forgot to add any credit please tell me.

    BO2 Modding Releases & Resources bo2 gsc zombies

  • Does MW3/BO2/WaW Have Cloud Support On PLUTONIUM?
    coder x64undefined coder x64

    Razor_YT3 The progress is stored on your PC in T6 case its in: %localappdata%\AppData\Local\Plutonium\storage\demonware\18397\user the save file is called zmstatsCompressed you can create a backup for it and replace it with the original one at anytime.

    MW3 Client Support

  • Pink buried V2
    coder x64undefined coder x64

    PIXELMAS2ER Put images folder inside the zip file in %localappdata%\Plutonium\storage\t6

    BO2 Modding Releases & Resources

  • [ZM] Dark Void Texture Pack V1.2
    coder x64undefined coder x64

    Hi, Here is the release of the Dark Void Texture Pack version 1.2:

    Features of this texture pack:
    Changing the camo for all the zombies weapons\melees\equipments\traps\staffs to the void camo.
    Changing the magic box texture to the void camo.
    Changing the pap camo for all the maps to void camo.
    Changing all the vending machines\perk bottles\perk icons to the void camo.

    Download Links: Mega/Mediafire

    How to install:
    First download the texture pack from the links above.
    Then when you open the zip file you will find images folder move this folder to %localappdata%\Plutonium\storage\t6

    Here is the tutorial in GIF:
    gif01

    Preview for the new changes:
    Claymore:
    png01
    All Buried Traps:
    png02
    All Tranzit Traps:
    png03
    Origin Shield:
    png04
    Origin Beacon:
    png05
    Origin Staffs:
    png06
    png07
    png08
    png09
    Origin Drone:
    png10
    Buried Time Bomb:
    png11
    MOTD Tomahawk:
    png12
    Some Weapons Preview:
    png13
    png14
    png15
    png16
    png17

    BO2 Modding Releases & Resources

  • [ZM] Points Menu + Points System
    coder x64undefined coder x64

    To open it press Aim button + melee
    Im going to update the menu code to display this when someone join
    but you don't have to extract anything just download the compiled script from the link above and copy it to %localappdata%\Plutonium\storage\t6\scripts\zm

    BO2 Modding Releases & Resources bo2 gsc zombies

  • [ZM] Dark Void Texture Pack V1.3
    coder x64undefined coder x64

    Hi, Here is new version of the Dark Void Texture Pack:

    New Features:
    Changing Buried/Alcatraz/Origin HUD to Dark Void camo.
    Changing the menu to Dark Void camo.

    All the features:
    Changing the camo for all the zombies weapons\melees\equipments\traps\staffs to the void camo.
    Changing the magic box texture to the void camo.
    Changing the pap camo for all the maps to void camo.
    Changing all the vending machines\perk bottles\perk icons to the void camo.
    Changing Buried/Alcatraz/Origin HUD to Dark Void camo.
    Changing the menu to Dark Void camo.

    Download Links (Texture Pack): Mega/Mediafire
    Download Links (Menu/HUD/Sprites Only): Mega/Mediafire

    How to install:
    First download the texture pack from the links above.
    Then when you open the zip file you will find images folder move this folder to %localappdata%\Plutonium\storage\t6

    Here is the tutorial in GIF:
    gif01

    Preview for the new changes:
    All the changed sprites:
    png01
    png02

    Main menu:
    png03
    png04
    png05
    png06

    Buried/Alcatraz/Origin Fonts:
    png07
    png08
    png09

    BO2 Modding Releases & Resources

  • Is there any way I can migrate my PS3 stats to Plutonium?
    coder x64undefined coder x64

    Jusan Open the console command in game and execute:
    statsetbyname plevel <levelvalue> (to change the prestige the range is 0-11)
    statsetbyname rankxp <xpamount> (to change your xp amount see this page for the required xp for each level: https://callofduty.fandom.com/wiki/Call_of_Duty:_Black_Ops_II/Ranks)
    If you don't know how to open the console here is the guide: https://plutonium.pw/docs/opening-console/

    BO2 Modding Support & Discussion

  • Cheats on console bugged?
    coder x64undefined coder x64

    vNazaah There is no any specific code to open all the doors you need to find every single door in you map with GSC dump and change it or you can download GSC mod menu. here is a link for mod menu:https://forum.plutonium.pw/topic/15852/zm-the-purgatory-mod-menu?_=1641908830494

    BO2 Client Support

  • BO1
    coder x64undefined coder x64

    Repair: https://plutonium.pw/docs/repair/

    BO1 Client Support

  • [ZM] Dark Void Camo Pack
    coder x64undefined coder x64

    AdrX003 Thank you but i cant update the post anymore

    BO2 Modding Releases & Resources

  • ZM - Origins Black camo
    coder x64undefined coder x64

    Nice camo, I liked it.

    BO2 Modding Support & Discussion

  • Invalid game foler
    coder x64undefined coder x64

    I think you have downloaded your base game files from STEAMUNLOCKED which could have some incompatible files with plutonium launcher because it could be outdated or corrupted you should download the base game files from here: https://plutonium.pw/docs/install/#installing-the-base-game-bo2

    BO2 Client Support

  • [ZM] Dark Void Texture Pack V1.1
    coder x64undefined coder x64

    EDIT: There is new version of this pack here: https://forum.plutonium.pw/topic/18230/zm-dark-void-texture-pack-v1-2
    Hi, Here is my updated version of the dark void pack with more changes.

    Download Links:
    Mega: https://mega.nz/file/hkV0xTwL#hNRu1AIW7Y2Xr6gb1JzS3Qu22xs_tGhVDiR0UPRI_1Y
    Mediafire: https://www.mediafire.com/file/6om516et1titzaw/Dark_Void_Texture_Pack_V1.1.zip/file

    How to install:
    First download the texture pack from the links above.
    Then when you open the zip file you will find images folder move this folder to %localappdata%\Plutonium\storage\t6

    Here is the tutorial in GIF:
    2022-01-05 21-17-22.gif

    Preview:

    Perks Icons
    PerksIcons.png

    Mob of the dead Knife/Spoon/Spork
    KnifeMotd.jpg SpoonMotd.jpg SporkMotd.jpg

    Default knife/Bowie/Tazer:
    ParbolicKnife.jpg BowieKnife.jpg Tazer.jpg

    Sliquifier:
    Slipgun.jpg

    Magic Box:
    MagicBox.png MagicBoxFake.png

    Monkey:
    Monkey.png

    Wunderfizz:
    Wunderfizz.png

    Vending Machines:
    AdsVending.png CherryVending.png ChugVending.png DoubleTapVending.png JuggVending.png MarathonVending.png MuleVending.png NukeVending.png SpeedVending.png ValtureVending.png QuickVending.png TombVending.png

    And that is the end of the preview.

    If you have any Suggestions or Feedback i will be glad to hear them.

    BO2 Modding Releases & Resources

  • [ZM] PAP Void Camo BO1
    coder x64undefined coder x64

    Hi, here is a release of void PAP camo for BO1

    Download Links: Mega/Mediafire

    How to install:
    First download the texture pack from the links above.
    Then when you open the zip file you will find images folder move this folder to %localappdata%\Plutonium\storage\t5

    Preview:
    Screenshot 2022-06-08 150825.jpg Screenshot 2022-06-08 151404.jpg Screenshot 2022-06-08 151241.jpg Screenshot 2022-06-08 151107.jpg

    BO1 Modding Releases & Resources

  • Invalid game foler
    coder x64undefined coder x64

    You should select the correct BO2 base game folder from plutonium launcher its pluto_t6_full_game if you don't have it then install it from here: https://plutonium.pw/docs/install/#installing-the-base-game-bo2

    BO2 Client Support
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