Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

contrabandgottiundefined

contrabandgotti

@contrabandgotti
About
Posts
1
Topics
0
Shares
0
Groups
0
Followers
0
Following
0

Posts

Recent Best Controversial

  • [ZM] T6 Perkaholic Mod
    contrabandgottiundefined contrabandgotti

    Thanks to chicken emoji
    I made @s0uthstar script work on MOTD too
    If you want to download directly the gsc file > Download

    The source code is below

    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/_utility;
    #include common_scripts/utility;
    #include maps/mp/zombies/_zm_perks;
    init()
    {
    	level thread on_player_connect();
    
    }
    
    on_player_connect()
    {
    	level endon( "end_game" );
    	while( 1 )
    	{
    		level waittill( "connected", player );
    		player thread on_player_spawned();
    		player thread sq_give_player_all_perks();
    	}
    
    }
    
    on_player_spawned()
    {
    	level endon( "end_game" );
    	self endon( "disconnect" );
    	while( 1 )
    	{
    		self waittill( "spawned_player" );
    	}
    
    }
    
    sq_give_player_all_perks()
    {
    
    	flag_wait( "initial_blackscreen_passed" );
    	flag_wait("initial_players_connected");
    	while(isdefined(self.afterlife) && self.afterlife){
    	wait 0.05;
    }
    	if( level.script != "zm_tomb" )
    	{
    		machines = getentarray( "zombie_vending", "targetname" );
    		perks = [];
    		i = 0;
    		while( i < machines.size )
    		{
    			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
    			{
    				i++;
    				continue;
    			}
    			perks[perks.size] = machines[ i].script_noteworthy;
    			i++;
    		}
    	}
    	else
    	{
    		perks = level._random_perk_machine_perk_list;
    	}
    	foreach( perk in perks )
    	{
    		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
    		{
    		}
    		else
    		{
    			if( self has_perk_paused( perk ) || self hasperk( perk ) )
    			{
    			}
    			else
    			{
    				self give_perk( perk, 0 );
    				wait 0.25;
    			}
    		}
    	}
    	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
    	{
    		if( !(is_true( self._retain_perks )) )
    		{
    			self thread watch_for_respawn();
    			self._retain_perks = 1;
    		}
    	}
    
    }
    
    watch_for_respawn()
    {
    	level endon( "end_game" );
    	self endon( "disconnect" );
    	while( 1 )
    	{
    		self waittill_either( "spawned_player", "player_revived" );
    		wait_network_frame();
    		self thread sq_give_player_all_perks();
    		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
    	}
    
    }
    
    
    
    BO2 Modding Releases & Resources
  • 1 / 1
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate