Hadi77KSA Did you include tranzit_any_player_ee-extra.gsc in zm_any_player.iwd because I don't see it in Alternative Mods With Extra Features + Other Maps. (For the emp step on tranzit, richtofen side, to be set to 2 lamps instead of 4 because we play 2 players).
For the super easter egg, I saw in other comments that it doesn't save once an easter egg is done. If I install the Complete Scripts Folder method, is it going to save my easter egg after each map even if I leave Plutonium because the mod is already in the game script (no need to load the mod)?. Or is it better to download "Individual Files" method for the super ee? Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)
Also, is this how you confirm on the radio of buried the super ee?: For example, I want to do die rise richtofen: 1. I go get the nav card in tranzit,then leave the game 2. I put it in Die Rise nav table, 3. I complete the ee, 4. If I go on buried, I should see 2 blue lights on the radio (2p) for Die Rise.
For my information, back in the original game, you could see in the map selection (earth globe), the map blinked blue or red once you complete Richtofen or Maxis ee. Is it like that in your script?
Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise. A screenshot can help you see what I mean:
Thanks for your awesome mod and responses