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Plutonium

cycloserineundefined

cycloserine

@cycloserine
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  • Plugin SDK Help
    cycloserineundefined cycloserine

    So I've recently come across the C++ Plutonium Plugin SDK. Everything works fine, but I'm curious what this might be useful for? I was thinking of a panel for server management but there's not much info available in the SDK itself... as far as I can see in docs and just going through the code. Am I missing anything? Are there APIs I'm able to use with client nums... and before someone comments about IW4MAdmin, that's what I'm recreating in a sense. Just not PHP. I can do games_mp parsing like I did with other games I've already completed code for. But if this SDK can help me bypass dealing with that, then by all means please let me know

    I've implemented a custom TCP socket communication with JSON, but I can't see what I can even use to tell the server what to do, since I haven't found any docs on actual server management through plugins

    BO2 Modding Support & Discussion

  • Plutonium C++ SDK Help
    cycloserineundefined cycloserine

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    BO2 Modding Support & Discussion

  • Plutonium C++ SDK Help
    cycloserineundefined cycloserine

    It seems I've got the example plugin to "load", I quote that because the start event doesn't seem to fire. For example I have the following code:

    void on_startup(plutonium::sdk::iinterface* interface_ptr, plutonium::sdk::game game) override
    {
        plutonium_->logging()->info("Plugin Startup Called\n");
    }
    

    Yet nothing is logged to the console on startup, was wondering if I'm misunderstanding the logging API or if something really is wrong?

    BO2 Modding Support & Discussion
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