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Plutonium

Derpyhsiundefined

Derpyhsi

@Derpyhsi
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  • Where can i access the t6r folder/directory?
    Derpyhsiundefined Derpyhsi

    I made a script, just create a file in AppData\Local\Plutonium\storage\t6\scripts\zm

    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\zombies\_zm_utility;
    #include maps\mp\zombies\_zm_magicbox;
    #include maps\mp\gametypes_zm\_weaponobjects;
    #include maps\mp\zombies\_zm_weapons;
    #include maps\mp\zombies\_zm_weap_claymore;
    #include maps\mp\zombies\_zm_weap_ballistic_knife;
    #include maps\mp\zombies\_zm_magicbox_lock;
    #include maps\mp\zombies\_zm_unitrigger;
    #include maps\mp\zombies\_zm_audio_announcer;
    #include maps\mp\zombies\_zm_pers_upgrades_functions;
    #include maps\mp\zombies\_zm_score;
    #include maps\mp\zombies\_zm_equipment;
    #include maps\mp\zombies\_zm_stats;
    #include maps\mp\zombies\_zm_audio;
    #include maps\mp\_demo;
    #include maps\mp\zombies\_zm_weap_cymbal_monkey;
    
    main() {
        replaceFunc(maps\mp\zombies\_zm_magicbox::treasure_chest_canplayerreceiveweapon, ::treasure_chest_alwaysrecvweapon);
    }
    
    treasure_chest_alwaysrecvweapon( player, weapon, pap_triggers )
    {
        if ( !get_is_in_box( weapon ) )
            return 0;
        
        if ( isdefined( player ) && player has_weapon_or_upgrade( weapon ) )
            return 0;
    
        if ( !player player_can_use_content( weapon ) )
            return 0;
    
        return 1;
    }
    
    BO2 Modding Support & Discussion
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