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DoubleKundefined

DoubleK

@DoubleK
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  • Max Ammo changed to work like BO3/BO4/Cold War (Clip Refills)
    DoubleKundefined DoubleK

    FantasticLoki copied the actual max ammo code and added the extra line to fill the clip. works all the time for me without issues.

    new_full_ammo_powerup(drop_item, player) {
            players = get_players( player.team );
    
    	if ( isDefined( level._get_game_module_players ) ) {
    		players = [[ level._get_game_module_players ]]( player );
    	}
    
    	i = 0;
    	while ( i < players.size ) {
    		if ( players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand() ) {
    			i++;
    			continue;
    		}    
    		else {
    			primary_weapons = players[ i ] getweaponslist( 1 );
    			players[ i ] notify( "zmb_max_ammo" );
    			players[ i ] notify( "zmb_lost_knife" );
    			players[ i ] notify( "zmb_disable_claymore_prompt" );
    			players[ i ] notify( "zmb_disable_spikemore_prompt" );
    
    			x = 0;
    			while ( x < primary_weapons.size ) {
    				if ( level.headshots_only && is_lethal_grenade( primary_weapons[ x ] ) ) {
    					x++;
    					continue;
    				}
    				else {
    					if ( isDefined( level.zombie_include_equipment ) && isDefined( level.zombie_include_equipment[ primary_weapons[ x ] ] ) )	{
    						x++;
    						continue;
    					}
    					else {
    						if ( players[ i ] hasweapon( primary_weapons[ x ] ) ) {
    							players[ i ] givemaxammo( primary_weapons[ x ] );
                  players[ i ] setweaponammoclip( primary_weapons[ x ], weaponclipsize( primary_weapons[ x ] ) );
    						}
    					}
    				}
    				x++;
    			}
    		}
    		i++;
    	}
    	level thread full_ammo_on_hud( drop_item, player.team );
    }
    
    BO2 Modding Releases & Resources
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