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Plutonium

EduarGamerundefined

EduarGamer

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  • [T6 Zombies] LAN Connection Issues (Same Router) - Crashes even with distinct net_port.
    EduarGamerundefined EduarGamer

    Hello everyone,

    I'm having persistent connection problems when trying to play T6 Zombies over LAN with another person on the same network (same router).

    Setup:

    PC 1 (Host/me): Connected via Wi-Fi 5G. Default port (4976).

    PC 2 (Client/cousin): Connected via Ethernet. Custom port (4977).

    The problem: We're experiencing "Connection interrupted" errors, which causes the Host PC (me) to freeze or crash, resulting in the Client PC (my cousin) completely disconnecting with a "Connection interrupted" message. It's worth noting that on the Host PC, the screen freezes indefinitely until I close the game directly through the Task Manager. Of course, this doesn't happen every time, but it occurs in 5 or 6 out of 10 matches. So far, it's happening on the Tranzid map; we haven't seriously tested it on other maps.

    Troubleshooting steps taken so far:

    Port conflict resolution: I modified the plutonium_mp.cfg and plutonium_zm.cfg files on the client PC, adding seta net_port "4977". I verified via the console that the port is correctly set to 4977 (and the host PC is on 4976), so we are not on the same port.

    Direct IP connection: We attempted to bypass online matchmaking by having the host start a game and the client use the command connect 192.168.x.x from the console.

    Current result: When attempting to connect using a local IP address, the client immediately returns to the main menu. The console displays a list of red errors indicating that the variables are "protected against cheating" and ends with the unknown command resetCustomGametype.

    Are there any server-specific settings or arguments we are missing to play stably on the same router? The client's NAT type is showing as "Moderate".

    Any help would be greatly appreciated.

    BO2 Client Support
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