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ElotitoGameplayundefined

ElotitoGameplay

@ElotitoGameplay
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  • Tips on script creation/coding.
    ElotitoGameplayundefined ElotitoGameplay

    Exactly, what I mean is how each library contains.


  • Tips on script creation/coding.
    ElotitoGameplayundefined ElotitoGameplay

    For example, these.

    #include maps/mp/_utility;
    #include common_scripts/utility;
    #include maps/mp/gametypes_zm/_hud_util;
    #include maps/mp/zombies/_zm;
    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/zombies/_zm_stats;
    #include maps/mp/gametypes_zm/_hud_message;
    #include maps/mp/zombies/_zm_powerups;
    #include maps/mp/zombies/_zm_perks;
    #include maps/mp/zombies/_zm_audio;
    #include maps/mp/zombies/_zm_score;


  • Tips on script creation/coding.
    ElotitoGameplayundefined ElotitoGameplay

    @Tentha I searched, and although not all of them, some do have the source code, but I still don't know what each library is for. It's not as if I were looking for a tutorial to program in c++, its syntax, with its standard libraries and so on, but I'll keep trying, and thanks for your advice.


  • Tips on script creation/coding.
    ElotitoGameplayundefined ElotitoGameplay

    Does anyone know where I could find theory on script coding? I got a little interested in this, I tried to get information of some scripts that are in the forum, and decompile some, to see their code, but when I compiled again, it gave errors, and did not touch anything of the code, I just wanted to try to understand how it worked, I liked some custom "power up" ones, one that improved the weapon, another that gave you infinite bullets for thirty seconds, and I wanted to try to replicate something like that, make a custom, I don't know, a x3 or x4, with a limit of duration.
    P.S.: I speak Spanish, and my English is bad, I can handle basic programming concepts, (use a translator to transmit this message), if someone wants to help me, or give me some advice, thanks in advance.

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