TheHiddenHour will it give it a try, thanks for your help
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Farzad
Posts
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[Support] Server Side Support -
[Support] Server Side SupportTheHiddenHour well you clearly can’t test it unfortunately based off your specs, though may you like try to write something else quickly or is that not possible? Sorry for like spamming you by the way
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[Support] Server Side SupportTheHiddenHour well.. you know, the kick message, the most common one, “server disconnected- player has been kicked
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[Support] Server Side SupportTheHiddenHour well how come I get kicked as soon as I try to connect to my server?
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[Support] Server Side SupportTheHiddenHour so, what else would I be missing apart from these?
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[Support] Server Side SupportTheHiddenHour okay okay, but but why would I need to kick someone? I don’t have an issue with bot spawn in. Dude, the line works, the bot spawns in on the other team and all 5 of us spawn in on one team, not the bots team, but why next round the BOT comes to our team and isn’t spawned in? How is this kick function going to help?
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[Support] Server Side SupportTheHiddenHour the line you provided and this function working but like man for some problem the Next Round Of The Game the bot just comes on us team and he isn’t spawned in, that’s all that the issue is, I know you wrote this function and are busy with a war zone match, hence it will take a bit of time for an answer, but please let me know what the best possible solution as I’ve been online all day looking on forums and sources and going inside the functions and not finding what I want, thanks man
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[Support] Server Side SupportTheHiddenHour is this function tied with
maps/mp/teams/_teams::changeteam(team)
or is it not? Because I ask this because it says teams here and in the function it says Team without an S so like I’m confused on what to paste with the stuff you gave me sorry man -
[Support] Server Side SupportTheHiddenHour could you explain what this for me? I don’t see a word like Allies or Axis so I’m assuming I need to add some
Stuff to the function, or is it already complete but I have to add the first line you sent me from the begging of this post followed up with that? Do I call anything? I’m sorry I’m not an expert at this.. -
[Support] Server Side SupportFarzad I’m waiting for one of those admins to come in randomly with the whole function done
, I wish I’m that person that it happens to, TheHiddenHour not saying anything wrong by the way
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[Support] Server Side SupportTheHiddenHour basically when the game starts I’m obviously on one team and he’s on another, to the players that join, how would I make them come to my team automatically? Using your line, it bugged out I guess next round, the first round started and I was on axis and he was on allies, but the next round he came to axis (my team) with 0 deaths and wasn’t spawned in, even though I did kill him last round, so what’s restarting in my script then? Do I need something called Waittill or something or no? Sorry for the spam I just need to fix this issue ASAP
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[Support] Server Side SupportTheHiddenHour please don’t mate me on this, but could you from the top of your head, just write a quick check, I do have a check of only 1 bot spawning in for the whole SnD game, but just after the next round he comes on my team not spawned it, im not basing my issue off bot count, the line you sent me works, but only for the first round, why is that? May you please like let me know, thanks man
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[Support] Server Side SupportTheHiddenHour I mean I would give you the compiled gsc to test it, but according to the discord image you sent regarding your PC specs, it ain’t lookin you finna hop on bo2 ma baby, but I just need help man plz
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[Support] Server Side SupportTheHiddenHour okay well how come for some odd reason the next round the bot is not spawned in and is in my team? But the first round it’s all well
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[Support] Server Side SupportTheHiddenHour so the problem is for my server is have a bot spawn in self threaded on player spawned so like
doBots(a)
{
for(i=0; i < a; i++)
{
self thread maps\mp\bots_bot::spawn_bot(“allies”)so the first round starts fine the bot spawns in normal but the next round the bot comes on my team not spawned in with 0 deaths but the first one I think it works because I’m on SDC because I put axis in the parameter, but the next round the bot is on my team not spawned in with 0 deaths even though I killed him last round, how man?
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[Support] Server Side SupportTheHiddenHour I received a syntax error, I’m assuming it’s the missing semi colon at the end of ) or no?
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[Support] Server Side SupportTheHiddenHour I didn’t input it under for(
)
but I have a question, will this mean any players who connect will auto come to my teams Axis? In other words, SDC is the team name I believe for carrier? Or no? -
[Support] Server Side Supportlevel.team[“axis”] = 0;
level.team[“allies”]= 0;player.level.players
for(i = 0; i < players.size; i++)Am I doing this right so far? If I want to balance teams, like I want players to come automatically on Axis no matter the amount of players on Allies, so if anyone joins the server, they come on axis automatically, I just can’t figure it out, anyone can help? Thanks so so much