xXPatrickStarXx My update it's delayed, Cawldwink have changes and additions for the next update, and plans to release a tutorial video before the update.

GabsPuN
Posts
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6 -
[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6hzp13 okay so the BO1 camo already exist in common_zm.ff, but cawld dont know how to use it, so he did a customized camo i think.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6xXPatrickStarXx No, i done with the Boss Support, i just need to test it for try to release it if i have permission.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6xXPatrickStarXx Wait patiently, I was 5 hours without power and it just arrived.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6hzp13 Only the DG2 is from Early DLC 5 build, before the devs start working on new models for that DLC. The reason why DG2 is the only from the DLC 5, is because all the other wonder weapons dont have differences compared to BO1 in that build. About the camo, i need to ask that to Cawldwink, since i only work on scripts, maybe is from MP, idk, Wave Gun and all the other wonder weapons are planned. And i think all the BO1 weapons too.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6hzp13 DG2 is from DLC 5 (April Build instead of the February Build leaked in December) but with BO1 anims since i dont have a xanim extractor for X360, thats why is different, about the splash, i remember it in x360, i would need to test it in PC more then. About the loud sound, the sounds are ported but not adjusted to the BO2 engine changes, i only work with scripts not with sounds or weapon files, but i will try to take a look on it. Also Wink added the Dog Chain again like in WaW, DLC 5 dont have it like in BO3.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6hzp13 Since the Mistery Box Code need to be in Server side and Client side, probably the reason why it didnt work for you is because you was playing Online instead of Offline (Lan mode)
FX and some Sounds are in Client side (Winter Howl probably only work in Offline mode). Plutonium Online dont support Client side scripts for security.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6For Thundergun yeah, Winter Howl crash fix on Origins too, i just need to add the change of the Thundergun to all the other custom wonder weapons and test it correctly in every map.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6xXPatrickStarXx i was busy again, i will try to do it tomorrow, about the Missing FX, or other problems, run the game in Offline (Lan mode) because Plutonium Online dont support Clientside scripts for security.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6AdrX003 Yep!, I should have it ready by now, but i was busy with other projects, one of them being a patch for the BO2 X360. So I hope to be able to update it this week. About some people not having the mod working, or missing FX/Sounds. the mod works fine for me, so they probably have something different in their BO2 installation.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6hzp13 Both work fine for me, the two only bug I know of and that will be fixed in the next version is that the winter howl doesn't work in origins, and the special weapons don't affect special enemies (Ghosts, Zombie generators, Screecher).
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6hzp13 I saw them in the mystery box, however I never tried to get it from there.