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Plutonium

HasjBlokundefined

HasjBlok

@HasjBlok
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Recent Best Controversial

  • [WIP] [Zombies] Gobblegums
    HasjBlokundefined HasjBlok

    GhostRider0125 Thanks! Unfortunately I don't have much free time to work on this.

    BO2 Modding Releases & Resources

  • [WIP] [Zombies] Gobblegums
    HasjBlokundefined HasjBlok

    GerardS0406 Absolutely, my Discord username is mdva2002

    BO2 Modding Releases & Resources

  • [WIP] [Zombies] Gobblegums
    HasjBlokundefined HasjBlok

    Hi, this is a small starting point for a gobblegum script, I need to do a lot of cleanup but I'm sharing this so anyone can mess around with it. My next steps are to add multiple machines to each map, add some sort of animation and add more gobblegums. You can currently get one gobblegum for free each round, you cannot purchase anymore if you have already taken one this round.

    Github: Press "Download raw file"
    After downloading the file, put it in C:\Users\<User Name>\AppData\Local\Plutonium\storage\t6\scripts\zm or wherever this folder is for you.

    For now there is only one gobblegum machine on each of the following maps wherever I've pointed the crosshair:

    Origins

    8fc5f2c1-52ff-4040-a257-87ab4286a002-Screenshot 2025-01-22 220218.png

    Mob of the Dead

    38f13602-bf90-45d9-b370-8014aa60be70-Screenshot 2025-01-22 220018.png

    Tranzit

    ebbd30ed-34b6-4654-80d3-10e74e554709-Screenshot 2025-01-22 215831.png

    Buried

    3a743a3a-aaa2-4387-8eb2-6354d11aac4c-Screenshot 2025-01-22 220335.png

    Nuketown Zombies

    9c37f27b-bc56-44cf-b4cf-4da50ee9c6d0-Screenshot 2025-01-22 220117.png

    BO2 Modding Releases & Resources

  • [Release][ZM] Origins Gungame+Spawnroom challenge
    HasjBlokundefined HasjBlok

    JezuzLizard I added your suggestion and it doesn't crash anymore, once again thank you so much. Ive updated the download links to the new versions so everything should be good now.

    BO2 Modding Releases & Resources

  • [Release][ZM] Origins Gungame+Spawnroom challenge
    HasjBlokundefined HasjBlok

    JezuzLizard Alright I'll fix that issue tomorrow then thank you so much for helping me understand this!

    BO2 Modding Releases & Resources

  • [Release][ZM] Origins Gungame+Spawnroom challenge
    HasjBlokundefined HasjBlok

    JezuzLizard Ive been stuck on this issue for so long, what do you recommend for fixing it? Do I separate the hud element into two parts, the label and the value and do it that way or would I just run into the same error again?

    BO2 Modding Releases & Resources

  • [Resource] [MP/ZM] Black Ops 2: Weapons List, Attachments, Button Codes & More!
    HasjBlokundefined HasjBlok

    andresito_20 I have the same issue, I haven't had any luck finding out why this happens yet.

    BO2 Modding Releases & Resources

  • Nuketown Zombies Revamped | City Of Mars V2 | Updated July 8th, 2025
    HasjBlokundefined HasjBlok

    FaZe Nyte 5fee62ed-8542-4d6d-b132-5f76d9053c4e-image.png

    Fix that and it will probably work. (I have no experience with this mod, just looked at the error logically)

    So the fix (I think) is to remove the / from line 79

    BO2 Modding Releases & Resources bo2 city of mars nuketown reimagined zombies

  • [Release][ZM] Origins Gungame+Spawnroom challenge
    HasjBlokundefined HasjBlok

    Description

    Hi everyone, this script adds a fun challenge to the game, the player will be restricted to the spawnroom on Origins. Every 16 kills the player makes, he will get a new weapon and when he has completed all of the weapons the player will get some fun upgraded weapons to finish the game.

    This challenge is not that difficult and I find it perfect for hanging out while listening to music or whatever.

    a956f116-17ad-4766-a25b-ed0008f1bf16-image.png

    Download the script here

    TypeScript

    The cool thing about this script is that it was written in TypeScript instead of GSC! I've done this using my own TypeScript to GSC transpiler which you can try out for yourself here. typescript-to-gsc is in a very early prototyping stage and this script basically serves as a proof of concept. If you are interested in this, please take a look at the source file which is in the github repo and see for yourself how easy and readable TS_GSC makes scripting.

    BO2 Modding Releases & Resources

  • [Release] [ZM] Custom Speedrun Timer
    HasjBlokundefined HasjBlok

    demo.png

    Description

    This is a GSC script that allows the user complete access to an in-game speedrun timer, includes splits.

    Download

    Github

    Custom Splits

    Its very easy to make custom splits using this mod, just take a look at the Github repo to find out how!

    BO2 Modding Releases & Resources

  • [RELEASE] [ZM] Game timer & Zombie counter
    HasjBlokundefined HasjBlok

    HasjBlok's scripts

    Hi everyone, I've been experimenting with GSC and have made these two very simple scripts for adding a game timer and a zombie counter to your game.
    I will be playing around with gsc and making more scripts that will all be stored in the following github repository.

    Installation instructions can be found in the README.md file in the repository.

    https://github.com/maxvanasten/HB_t6_scripts

    If you have questions, and especially if you have feedback on how I could improve my code, please let me know!

    BO2 Modding Releases & Resources

  • Do you play with Controller or M&K?
    HasjBlokundefined HasjBlok

    I usually play with mouse and keyboard because of personal preference, however with games I play for nostalgia reasons (such as old cods, old need for speeds etc) I opt for a controller instead to emulate the good old days :,(

    General Discussion controller keyboard mouse

  • BO3 Plutonium would be great
    HasjBlokundefined HasjBlok

    oCrunchy BO3 still has servers?? you can just invite your friends for zombies

    General Discussion

  • Modifying gun game rotation
    HasjBlokundefined HasjBlok

    JezuzLizard Thank you so much this worked! I'm gonna try to look into making this process easier for future gungame enthousiasts.

    BO2 Modding Support & Discussion

  • Modifying gun game rotation
    HasjBlokundefined HasjBlok

    JezuzLizard Alright good luck! I'm surprised to see that nobody has made a handy gsc for this yet.

    BO2 Modding Support & Discussion

  • Modifying gun game rotation
    HasjBlokundefined HasjBlok

    Then I tried to do it the other way:
    (I haven't scripted a bunch on bo2 yet so maybe I'm completely misunderstanding how this works)

    1. Set gts gunSelection to 4, meaning that the switch case never adds guns
    2. Create a custom script (The one from the docs + the addgun functions in the main() function)
    3. Compiled custom script and put it in t6r/scripts/mp as gungame_fix.gsc
    4. Restarted my servers

    The servers started succesfully but upon loading in the player would just not have a weapon.

    BO2 Modding Support & Discussion

  • Modifying gun game rotation
    HasjBlokundefined HasjBlok

    JezuzLizard So I tried the gun.gsc way but im running into a weird error.
    I do spawn with the correct first gun but when I kill someone it does not promote me to the next weapon. Even though the only code I changed was adding a third case after line 112. The only code I can find that might have something to do with it is the if statement on line 201.

    Kind of lost at the moment but at least the custom gun rotation itself has now been added (I think...)

    (Oh btw I did remove the if statement on line 41 as I made my new rotation gunlist 3.)

    BO2 Modding Support & Discussion

  • the launcher will not let me log in
    HasjBlokundefined HasjBlok

    baoxo maybe its case sensitive

    Launcher Support

  • Modifying gun game rotation
    HasjBlokundefined HasjBlok

    Hey everyone, I've done some googling and browsing on these forums but I can't find an answer to this!

    I would like to edit the gungame rotation to a custom one. How would I go about doing that?

    BO2 Modding Support & Discussion
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