JezuzLizard I added your suggestion and it doesn't crash anymore, once again thank you so much. Ive updated the download links to the new versions so everything should be good now.
HasjBlok
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[Release][ZM] Origins Gungame+Spawnroom challenge -
[Release][ZM] Origins Gungame+Spawnroom challengeJezuzLizard Alright I'll fix that issue tomorrow then thank you so much for helping me understand this!
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[Release][ZM] Origins Gungame+Spawnroom challengeJezuzLizard Ive been stuck on this issue for so long, what do you recommend for fixing it? Do I separate the hud element into two parts, the label and the value and do it that way or would I just run into the same error again?
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[Resource] [MP/ZM] Black Ops 2: Weapons List, Attachments, Button Codes & More!andresito_20 I have the same issue, I haven't had any luck finding out why this happens yet.
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[ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]Fix that and it will probably work. (I have no experience with this mod, just looked at the error logically)
So the fix (I think) is to remove the
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[Release][ZM] Origins Gungame+Spawnroom challengeDescription
Hi everyone, this script adds a fun challenge to the game, the player will be restricted to the spawnroom on Origins. Every 16 kills the player makes, he will get a new weapon and when he has completed all of the weapons the player will get some fun upgraded weapons to finish the game.
This challenge is not that difficult and I find it perfect for hanging out while listening to music or whatever.
TypeScript
The cool thing about this script is that it was written in TypeScript instead of GSC! I've done this using my own TypeScript to GSC transpiler which you can try out for yourself here. typescript-to-gsc is in a very early prototyping stage and this script basically serves as a proof of concept. If you are interested in this, please take a look at the source file which is in the github repo and see for yourself how easy and readable TS_GSC makes scripting.
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[Release] [ZM] Custom Speedrun TimerDescription
This is a GSC script that allows the user complete access to an in-game speedrun timer, includes splits.
Download
Custom Splits
Its very easy to make custom splits using this mod, just take a look at the Github repo to find out how!
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[RELEASE] [ZM] Game timer & Zombie counterHasjBlok's scripts
Hi everyone, I've been experimenting with GSC and have made these two very simple scripts for adding a game timer and a zombie counter to your game.
I will be playing around with gsc and making more scripts that will all be stored in the following github repository.Installation instructions can be found in the README.md file in the repository.
https://github.com/maxvanasten/HB_t6_scripts
If you have questions, and especially if you have feedback on how I could improve my code, please let me know!
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Do you play with Controller or M&K?I usually play with mouse and keyboard because of personal preference, however with games I play for nostalgia reasons (such as old cods, old need for speeds etc) I opt for a controller instead to emulate the good old days :,(
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BO3 Plutonium would be greatoCrunchy BO3 still has servers?? you can just invite your friends for zombies
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Modifying gun game rotationJezuzLizard Thank you so much this worked! I'm gonna try to look into making this process easier for future gungame enthousiasts.
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Modifying gun game rotationJezuzLizard Alright good luck! I'm surprised to see that nobody has made a handy gsc for this yet.
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Modifying gun game rotationThen I tried to do it the other way:
(I haven't scripted a bunch on bo2 yet so maybe I'm completely misunderstanding how this works)- Set gts gunSelection to 4, meaning that the switch case never adds guns
- Create a custom script (The one from the docs + the addgun functions in the main() function)
- Compiled custom script and put it in t6r/scripts/mp as gungame_fix.gsc
- Restarted my servers
The servers started succesfully but upon loading in the player would just not have a weapon.
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Modifying gun game rotationJezuzLizard So I tried the gun.gsc way but im running into a weird error.
I do spawn with the correct first gun but when I kill someone it does not promote me to the next weapon. Even though the only code I changed was adding a third case after line 112. The only code I can find that might have something to do with it is the if statement on line 201.Kind of lost at the moment but at least the custom gun rotation itself has now been added (I think...)
(Oh btw I did remove the if statement on line 41 as I made my new rotation gunlist 3.)
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the launcher will not let me log inbaoxo maybe its case sensitive
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Modifying gun game rotationHey everyone, I've done some googling and browsing on these forums but I can't find an answer to this!
I would like to edit the gungame rotation to a custom one. How would I go about doing that?
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question@joustindomenech Yup it works completely 100% fine for me on windows 11
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Will there be BO1 support for Plutonium?I think there would be a lot of support for a bo1 plutonium client. I'd much rather play bo1 through plutonium than any other client for that matter.
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[Support] Pausing zombies gameXerxes said in [Support] Pausing zombies game:
Have you tried setting sv_paused through gsc?
I can't find anywhere how to set sv_paused through gsc, could you point me in the right direction for figuring that out?