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[Release] [MP] [ZM] T6 omnimovement plugin for multiplayer and zombiesOmnimovement plugin for both Plutonium T6 multiplayer and zombies
What this plugin allows you to do:
- You can start and maintain a sprint in any direction
- You can start a dolphin dive in any direction
- You can fire your weapon and ADS while dolphin diving
It's not perfect and can look kinda wonky because it plays the forward sprint / dive animation for every direction. It's as close as I could get to the BO6/BO7 version without importing custom animations.
To make your left, right and backwards sprint speed match the forward one, set sv_cheats to 1 so the plugin is allowed to change the following cheat protected DVAR values:
- player_backSpeedScale - plugin sets this to 1.0 for full speed backwards movement
- player_strafeSpeedScale - plugin sets this to 1.0 for full speed strafing while sprinting
- bg_prone_yawcap - plugin sets this to 360.0 to remove turn limit while prone/diving
The DVARs are set every map load through the on_game_init() callback.
I think it would've been a little overkill to hook the functions that drive these DVARs myself since the client already exposes them.
You can load it automatically in LAN mode by putting it in the AppData/Local/Plutonium/plugins directory. If you don't have a "plugins" directory there, create it. Attempting to load it with a 3rd party tool will crash your game.
Credits:
- Plutonium plugin SDK: https://plutonium.pw/docs/modding/plugin-sdk/
- MinHook: https://github.com/tsudakageyu/minhook
- T6 CoDMPServer_PC.exe PDB
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[Release] [MP] [ZM] T6 omnimovement plugin for multiplayer and zombiesUnfortunately no. Plutonium devs would need to add it as a DVAR to the client for that to work.