Sorex oh ok thanks i didnt think that would make it so everyone can see it but thank you

ideadhotty
@ideadhotty
Posts
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server side zombie counter -
server side zombie counteri want a zombie counter for server side that shows anyone in the private game how many zombies are left is this possible at all if so how
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why does this script not worki dont understand why its not working and is crashing or not letting me get in to the game
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm_utility; init() { level.clientid = 0; level.perk_purchase_limit = 9; level thread onplayerconnect(); } onplayerconnect() { for ( ;; ) { level waittill( "connecting", player ); player.clientid = level.clientid; player thread onplayerspawned(); level.clientid++; } } onplayerspawned() { level endon( "game_ended" ); self endon( "disconnect" ); for(;;) { self welcome(); } } welcome() { self waittill( "spawned_player" ); self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" ); wait 7; self iprintln("^2" +self.name + "^7 , your perk limit has been removed"); }
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how can i get multiple scripts at once?but one of the source codes are already encrypted so i cant work them together but what do i do with the scripts folder thing
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how can i get multiple scripts at once?i want to get 2 different scripts on the server but one is already compiled so i can not put it in any help or suggestions would be grateful