put this in onPlayerConnect
player thread TomahawkRefill();
put this anywhere
TomahawkRefill() {
self endon("disconnect");
self waittill( "spawned_player" );
for(;;) {
self waittill( "grenade_fire",grenade,weaponName );
if(weaponName == "hatchet_mp")
self giveMaxAmmo( "hatchet_mp" );
wait 0.5;
}
}
should work!